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It can be a tough job finding the best Skyrim mods. This is because there’s a lot of them: more than 28,000 Skyrim mods to download on the Steam Workshop, and countless more on Skyrim Nexus. They’re the work of a thriving and diverse scene; an army of fans and bedroom coders determined to make the game a photorealistic fantasy. Or they’re just out to transform farmyard animals into deadly explosives. Whatever floats. But when you’re looking for Skyrim mods, where do you start?
Here, actually. We’ve put together a comprehensive list of the 100 mods we think are essential to improving Skyrim above and beyond the out-the-box experience. They’ll make the vanilla 2011-released game look better than even the 2016 Special Edition version. And, best of all, every one of these Skyrim mods is free! No wonder there’s been over one billion mod downloads between Skyrim and Fallout.
If you’ve never modded before, there’s nothing to worry about when it comes to modding Skyrim. The Steam Workshop makes it easy to install and activate mods, and the more advanced ones are simply added to a special folder. Not sure where to start? Keep reading and we’ll show you the way, young adventurer!
The best Skyrim mods are:
How do I install Skyrim mods?
Skyrim is one of the easiest games on PC to mod thanks to its integration with the Steam Workshop. All you need to do is follow the links we’ve provided to the Workshop pages and ‘Subscribe’ to the mod. This will download and apply the mod to your game with no fuss at all.
Some mods are not on the Steam Workshop. For those, we’ve linked to the Skyrim Nexus. Each mod will have slightly different instructions for installing, so be sure to follow the steps the creator has provided carefully. You’ll likely be adding to the Skyrim ‘Data’ file, which can typically be found at:
C:Program FilesSteamsteamappsCommonSkyrimData
Windows will alert you that you’re overwriting files, so press ‘OK’ to accept the changes. It’s best to make a backup of your Data folder before you start modding in case you need to return Skyrim to its original form.
Essential Skyrim Mods
Ultimate Skyrim
This chonking great mod is the sum of 16 other mods which come together to make Skyrim a more hardcore and unforgiving experience. Ultimate Skyrim aims to do this by adding a greater focuses on roleplaying, with additions of temperature and hunger mechanics, and overhauled combat system.
This chonking great mod is the sum of 16 other mods which come together to make Skyrim a more hardcore and unforgiving experience. Ultimate Skyrim aims to do this by adding a greater focuses on roleplaying, with additions of temperature and hunger mechanics, and overhauled combat system.
Don’t worry about having to install multiple mods, though. This mega mod comes with a nice feature called Automation, which automates the creation and installation of modpacks.
Skyrim Script Extender
As the years have gone on, mods for Skyrim have become ever more ambitious and complicated. In order for some mods to run correctly, the scripting capabilities of Skyrim have to be increased to allow the game to handle more complicated commands. It’s advised that you have Skyrim Script Extender installed when modding just in case it’s needed by any mods that catch your eye.
As the years have gone on, mods for Skyrim have become ever more ambitious and complicated. In order for some mods to run correctly, the scripting capabilities of Skyrim have to be increased to allow the game to handle more complicated commands. It’s advised that you have Skyrim Script Extender installed when modding just in case it’s needed by any mods that catch your eye.
Unofficial Skyrim Patch
Like every one of Bethesda’s games Skyrim is a bit on the buggy side. Despite heavy patching, the official development team never quite smoothed everything out. The Unofficial Skyrim Patch is a regularly updated mod that aims to fix hundreds of gameplay, quest, NPC, object, item, text, and placement bugs. For basic performance this mod is essential.
Like every one of Bethesda’s games Skyrim is a bit on the buggy side. Despite heavy patching, the official development team never quite smoothed everything out. The Unofficial Skyrim Patch is a regularly updated mod that aims to fix hundreds of gameplay, quest, NPC, object, item, text, and placement bugs. For basic performance this mod is essential.
Relighting Skyrim
Have you ever looked at where the light shines from in Skyrim? All too frequently it’s from an illogical source (doors that shine – really, Bethesda?). Relighting Skyrim entirely reprograms the game’s light sources, ensuring light beams come out from fires and stars only, and not from planks of wood.
Have you ever looked at where the light shines from in Skyrim? All too frequently it’s from an illogical source (doors that shine – really, Bethesda?). Relighting Skyrim entirely reprograms the game’s light sources, ensuring light beams come out from fires and stars only, and not from planks of wood.
Static Mesh Improvement
A massive mod comprised of numerous Workshop files, Static Mesh Improvement works absolute wonders in removing all those horrible niggles from the objects of the world. Edges have their angles worked away so stones are finally smooth and bowls made round. Textures now run smoothly and those unsightly seams when two textures meet are eradicated. The extra polygons will affect performance slightly, but this really should be at the top of your priorities when it comes to making Skyrim beautiful.
A massive mod comprised of numerous Workshop files, Static Mesh Improvement works absolute wonders in removing all those horrible niggles from the objects of the world. Edges have their angles worked away so stones are finally smooth and bowls made round. Textures now run smoothly and those unsightly seams when two textures meet are eradicated. The extra polygons will affect performance slightly, but this really should be at the top of your priorities when it comes to making Skyrim beautiful.
FXAA Injector
The tool of choice for videogame photographer Dead End Thrills, FXAA Injector pumps a variety of anti-aliasing techniques into your Skyrim system to help create a much more sharp and vibrant image. Post-processing effects like bloom, technicolor, sharpen, and tonemap can be cranked up or down on a slider system to alter the visual quality to your own personal preference.
The tool of choice for videogame photographer Dead End Thrills, FXAA Injector pumps a variety of anti-aliasing techniques into your Skyrim system to help create a much more sharp and vibrant image. Post-processing effects like bloom, technicolor, sharpen, and tonemap can be cranked up or down on a slider system to alter the visual quality to your own personal preference.
2K Textures
2K Textures actually provides textures up to 4K in resolution, a whopping eight times the resolution of vanilla Skyrim, and four times that of the official HD patch. The mod applies new textures to almost everything in Skyrim, from the floors to the skies, and everything inbetween. The effect is understandably astonishing, as is the system requirements (4 GB RAM and 1 GB video memory). A ‘lite’ version can be used on less powerful systems, or even a mix of full and lite elements for a good balance.
2K Textures actually provides textures up to 4K in resolution, a whopping eight times the resolution of vanilla Skyrim, and four times that of the official HD patch. The mod applies new textures to almost everything in Skyrim, from the floors to the skies, and everything inbetween. The effect is understandably astonishing, as is the system requirements (4 GB RAM and 1 GB video memory). A ‘lite’ version can be used on less powerful systems, or even a mix of full and lite elements for a good balance.
SkyUI
Skyrim is a very solid PC game, but there are telltale signs that it wasn’t solely designed to be played on a computer. The user interface is the leading clue; wholly built to be navigated with a controller. SkyUI completely rebuilds the HUD and interface of Skyrim, making it much more friendly for keyboard and mouse users.
Skyrim is a very solid PC game, but there are telltale signs that it wasn’t solely designed to be played on a computer. The user interface is the leading clue; wholly built to be navigated with a controller. SkyUI completely rebuilds the HUD and interface of Skyrim, making it much more friendly for keyboard and mouse users.
Sounds of Skyrim
A massive mod made up of three packages, Sounds of Skyrim adds 450 new sound effects to create a realistically noisy world. It eliminates moments of unnatural silence with birdsong and wind out in the wilderness, and the hustle and bustle of human life in cities. Walk by doors and windows to overhear what’s going on inside. Approach cave entrances to listen to the drip and echoes within. Effects change depending on the time of day too, with nocturnal animals sounding out at night, and children shrieking during the day.
A massive mod made up of three packages, Sounds of Skyrim adds 450 new sound effects to create a realistically noisy world. It eliminates moments of unnatural silence with birdsong and wind out in the wilderness, and the hustle and bustle of human life in cities. Walk by doors and windows to overhear what’s going on inside. Approach cave entrances to listen to the drip and echoes within. Effects change depending on the time of day too, with nocturnal animals sounding out at night, and children shrieking during the day.
Moonpath to Elsweyr
Travel to Elsweyr, a tropical region inhabited by a great variety of new creatures. Hunt hyenas in the desert and stalk raptors in the jungle as you complete the six quests of this storyline revealing wonders of the area. The jungle areas are particularly impressive, and there’s a notable amount of care taken with creating the characters of Elsweyr, who are all voice acted for a little extra immersion. It’s worth grabbing the HD Texture Pack too as it boosts the mod’s visuals to 2K quality.
Travel to Elsweyr, a tropical region inhabited by a great variety of new creatures. Hunt hyenas in the desert and stalk raptors in the jungle as you complete the six quests of this storyline revealing wonders of the area. The jungle areas are particularly impressive, and there’s a notable amount of care taken with creating the characters of Elsweyr, who are all voice acted for a little extra immersion. It’s worth grabbing the HD Texture Pack too as it boosts the mod’s visuals to 2K quality.
Dwemertech
The Dwemer left Tamriel years ago, but a small council of scientists stayed behind and are now planning to bring the Dwemer back to the world. A powerful mage is required to help them, and the rewards will be plentiful if they succeed. You’ll need a character with a skill level of 40 in Destruction, Alteration, or Restoration to start this quest, which will take you to an elaborate Dwemer base on Masser. 42 new spells make up part of the mix, but rather than being traditional magic these are Dwemer ‘bionics’, allowing you to tap into the technology of the dwarves. There’s an unusual sci-fi feel to the environments and props, making Dwemertech a exceptionally fresh experience within Skyrim.
The Dwemer left Tamriel years ago, but a small council of scientists stayed behind and are now planning to bring the Dwemer back to the world. A powerful mage is required to help them, and the rewards will be plentiful if they succeed. You’ll need a character with a skill level of 40 in Destruction, Alteration, or Restoration to start this quest, which will take you to an elaborate Dwemer base on Masser. 42 new spells make up part of the mix, but rather than being traditional magic these are Dwemer ‘bionics’, allowing you to tap into the technology of the dwarves. There’s an unusual sci-fi feel to the environments and props, making Dwemertech a exceptionally fresh experience within Skyrim.
Bear Musician
The most gallant heroes always have a minstrel in tow to sing of their noble deeds and tremendous victories. Make your minstrel something the townsfolk will never forget with this lute-playing bear.
The most gallant heroes always have a minstrel in tow to sing of their noble deeds and tremendous victories. Make your minstrel something the townsfolk will never forget with this lute-playing bear.
Skyrim graphics mods
Skyrim is a gorgeous game, but it’s by no means at the top of its game. Take a quick look at Dead End Thrills and you’ll see that, with a bit of tweaking, the land of the Nords can look nothing short of ‘next-gen’. It’s not difficult to achieve either; even the most novice PC gamer can enhance their Skyrim experience by clicking the ‘Subscribe’ button in the Steam Workshop on these mods, and hey presto, we’re playing a Skyrim HD remake.
A Quality World Map
One of the most popular mods, Quality World Map boosts the visuals on Skyrim’s world map, adding plenty of details like clearly defined roads and much more texture in the mountains and plains of grass. It also includes the Solstheim map for anyone with the Dragonborn DLC.
One of the most popular mods, Quality World Map boosts the visuals on Skyrim’s world map, adding plenty of details like clearly defined roads and much more texture in the mountains and plains of grass. It also includes the Solstheim map for anyone with the Dragonborn DLC.
Pure Waters
Water effects are notoriously challenging to pull off, and while Skyrim’s rivers look tantalising at a distance, up close they’re murky, stiff, jelly-like gunge pools. Turn them into refreshing, cool, clean dreams with Pure Waters. This mod thins down the appearance of water to acceptably fluid levels, adds some wonderful wave and flow effects, and gets those reflections just right.
Water effects are notoriously challenging to pull off, and while Skyrim’s rivers look tantalising at a distance, up close they’re murky, stiff, jelly-like gunge pools. Turn them into refreshing, cool, clean dreams with Pure Waters. This mod thins down the appearance of water to acceptably fluid levels, adds some wonderful wave and flow effects, and gets those reflections just right.
Pure Weather
Combining well with Pure Waters is Pure Weather, which affects rivers with better shores, but also brings some phenomenal rain, snow, and fog effects into Skyrim’s skies. Mountains look especially beautiful when shrouded in Pure Weather’s astonishing fog clouds.
Combining well with Pure Waters is Pure Weather, which affects rivers with better shores, but also brings some phenomenal rain, snow, and fog effects into Skyrim’s skies. Mountains look especially beautiful when shrouded in Pure Weather’s astonishing fog clouds.
Better Embers
If water is considered difficult to replicate in games then fire must be written off as impossible. While Skyrim’s fire effects continue to be that awkward gif-style flicker, Better Embers introduces some warm-looking fire residue to the world’s hearths. These pinpricks of glowing heat replace the default chunky slabs of light to create some truly mesmerising fire pits.
If water is considered difficult to replicate in games then fire must be written off as impossible. While Skyrim’s fire effects continue to be that awkward gif-style flicker, Better Embers introduces some warm-looking fire residue to the world’s hearths. These pinpricks of glowing heat replace the default chunky slabs of light to create some truly mesmerising fire pits.
Deeper Snow
In certain areas of Skyrim snow is dynamic and builds up over time. While technically impressive, these gradually growing snow piles are rendered in an ugly pure-white texture that makes it look like a bucket of paint was tipped over the landscape. Turn these regions into blankets of crisp-looking fluffy snow with this great texture replacement.
In certain areas of Skyrim snow is dynamic and builds up over time. While technically impressive, these gradually growing snow piles are rendered in an ugly pure-white texture that makes it look like a bucket of paint was tipped over the landscape. Turn these regions into blankets of crisp-looking fluffy snow with this great texture replacement.
Logical Grass
When trekking through Skyrim’s wilderness, its natural carpet can feel a little like weeds pushing through concrete rather than dense undergrowth. Logical Grass improves grassy regions, populating them with multiple times more blades and wild foliage elements for a believably natural look.
When trekking through Skyrim’s wilderness, its natural carpet can feel a little like weeds pushing through concrete rather than dense undergrowth. Logical Grass improves grassy regions, populating them with multiple times more blades and wild foliage elements for a believably natural look.
Enhanced Blood
Has someone been bleeding around here or did they just drop a jar of strawberry syrup? That’s frequently the question posed by Skyrim’s forensic investigators when visiting crime scenes because the default blood textures appear more like globs of strawberry puree than human plasma. Enhanced blood does away with splats and replaces them with high-resolution spatter patterns with just the right viscosity.
Has someone been bleeding around here or did they just drop a jar of strawberry syrup? That’s frequently the question posed by Skyrim’s forensic investigators when visiting crime scenes because the default blood textures appear more like globs of strawberry puree than human plasma. Enhanced blood does away with splats and replaces them with high-resolution spatter patterns with just the right viscosity.
Wet and Cold
Skyrim is a chilly place. There are so many opportunities to get wet-through or frosted by snow, yet the effect is never seen. Enter Wet and Cold, a mod that adds numerous weather effects to characters. Snow gets caught in hair and sticks to clothes, water drips from armour, breath steams on cold air, and NPCs run home during storms.
Skyrim is a chilly place. There are so many opportunities to get wet-through or frosted by snow, yet the effect is never seen. Enter Wet and Cold, a mod that adds numerous weather effects to characters. Snow gets caught in hair and sticks to clothes, water drips from armour, breath steams on cold air, and NPCs run home during storms.
Eyes of Beauty
There’s no bigger culprit than the dreaded ‘dead eyes’ when it comes to breaking immersion. Eyes of Beauty adds a stunning collection of realistic eyes to Skyrim’s characters, making NPCs’ soul windows something you’ll want to gaze into like a besotted schoolgirl.
There’s no bigger culprit than the dreaded ‘dead eyes’ when it comes to breaking immersion. Eyes of Beauty adds a stunning collection of realistic eyes to Skyrim’s characters, making NPCs’ soul windows something you’ll want to gaze into like a besotted schoolgirl.
Real Glaciers
The northern regions of Skyrim are filled with vast ice formations. Real Glaciers makes them an unmissable attraction, recolouring them from a frosted window effect to a much more realistic ice finish, complete with crack lines and a glassy reflective surface.
The northern regions of Skyrim are filled with vast ice formations. Real Glaciers makes them an unmissable attraction, recolouring them from a frosted window effect to a much more realistic ice finish, complete with crack lines and a glassy reflective surface.
Lanterns of Skyrim
Lanterns of Skyrim adds a variety of new lamps to the world in a selection of logical places. The new light sources certainly help navigation in the dark, but it’s the feeling of life that they add that’s the true value. Skyrim feels lived in, populated, and functioning, all thanks to a few extra candles.
Lanterns of Skyrim adds a variety of new lamps to the world in a selection of logical places. The new light sources certainly help navigation in the dark, but it’s the feeling of life that they add that’s the true value. Skyrim feels lived in, populated, and functioning, all thanks to a few extra candles.
Towns and Villages Enhanced
A pack of enhancements for every town and outlying village in Skyrim, the Enhanced collection adds numerous extra details to the world’s populated areas. The most notable is trees; there are trees in every garden, roadside, and grass patch. For some people this will be a little too much, but it does radically transform the feel of each town, and those extra leaves banishes the harshness of bare stone.
A pack of enhancements for every town and outlying village in Skyrim, the Enhanced collection adds numerous extra details to the world’s populated areas. The most notable is trees; there are trees in every garden, roadside, and grass patch. For some people this will be a little too much, but it does radically transform the feel of each town, and those extra leaves banishes the harshness of bare stone.
Enhanced also throws in a boatload of chickens into towns, just in case things weren’t Fable-like enough for you.
Immersive Saturation Boost
As strong as Skyrim’s art is, there’s no denying that its colours are a bit washed out. In the chilly mountainous areas this is fine, but take a walk in a forest on a sunny day and it just won’t feel as lush as you wish it did. Immersive Saturation Boost injects the world with a pack of melted crayons, strengthening those autumn oranges and boosting the fresh greens. The effect may be a little bold for those who prefer the Winterfell look, but for those tired of the drab, this mod is the miracle cure.
As strong as Skyrim’s art is, there’s no denying that its colours are a bit washed out. In the chilly mountainous areas this is fine, but take a walk in a forest on a sunny day and it just won’t feel as lush as you wish it did. Immersive Saturation Boost injects the world with a pack of melted crayons, strengthening those autumn oranges and boosting the fresh greens. The effect may be a little bold for those who prefer the Winterfell look, but for those tired of the drab, this mod is the miracle cure.
Relighting Skyrim
Have you ever looked at where the light shines from in Skyrim? All too frequently it’s from an illogical source (doors that shine – really, Bethesda?). Relighting Skyrim entirely reprograms the game’s light sources, ensuring light beams come out from fires and stars only, and not from planks of wood.
Have you ever looked at where the light shines from in Skyrim? All too frequently it’s from an illogical source (doors that shine – really, Bethesda?). Relighting Skyrim entirely reprograms the game’s light sources, ensuring light beams come out from fires and stars only, and not from planks of wood.
Detailed Cities
If the astonishing influx of trees in the Towns and Villages Enhanced mod drives you crackers, but vanilla Skyrim feels too bare, then a subscription to Detailed Cities should keep you happy. A healthy middle ground, Detailed Cities plants some trees and adds some decor without completely reinventing the look of Skyrim’s settlements.
If the astonishing influx of trees in the Towns and Villages Enhanced mod drives you crackers, but vanilla Skyrim feels too bare, then a subscription to Detailed Cities should keep you happy. A healthy middle ground, Detailed Cities plants some trees and adds some decor without completely reinventing the look of Skyrim’s settlements.
Vurt Flora
Bring the varieties of flora up to uncountable levels with Vurt Flora. This mod makes forested areas absolutely stunning, peppering the undergrowth with a plethora of colourful blooms and grasses.
Bring the varieties of flora up to uncountable levels with Vurt Flora. This mod makes forested areas absolutely stunning, peppering the undergrowth with a plethora of colourful blooms and grasses.
HD Plants & Herbs
Skyrim’s flora suffers significantly at the hands of the resolution gods, their low pixel-count turning them into splodges rather than petalled beauties. HD Plants & Herbs sharpens them up and makes them bloom with sharp, defined leaves.
Skyrim’s flora suffers significantly at the hands of the resolution gods, their low pixel-count turning them into splodges rather than petalled beauties. HD Plants & Herbs sharpens them up and makes them bloom with sharp, defined leaves.
Static Mesh Improvement
A massive mod comprised of numerous Workshop files, Static Mesh Improvement works absolute wonders in removing all those horrible niggles from the objects of the world. Edges have their angles worked away so stones are finally smooth and bowls made round. Textures now run smoothly and those unsightly seams when two textures meet are eradicated. The extra polygons will impact performance slightly, but this really should be at the top of your priorities when it comes to making Skyrim beautiful.
A massive mod comprised of numerous Workshop files, Static Mesh Improvement works absolute wonders in removing all those horrible niggles from the objects of the world. Edges have their angles worked away so stones are finally smooth and bowls made round. Textures now run smoothly and those unsightly seams when two textures meet are eradicated. The extra polygons will impact performance slightly, but this really should be at the top of your priorities when it comes to making Skyrim beautiful.
Advanced Skyrim graphics mods
For the more savvy PC user, the following visual enhancements require a little more tinkering. But for the price of some file adjustments and faffing around, you can transform Skyrim into an absolutely awe-inspiring work of art.
FXAA Injector
The tool of choice for Dead End Thrills, FXAA Injector pumps a variety of anti-aliasing techniques into your Skyrim system to help create a much more sharp and vibrant image. Post-processing effects like bloom, technicolor, sharpen, and tonemap can be cranked up or down on a slider system to alter the visual quality to your own personal preference.
The tool of choice for Dead End Thrills, FXAA Injector pumps a variety of anti-aliasing techniques into your Skyrim system to help create a much more sharp and vibrant image. Post-processing effects like bloom, technicolor, sharpen, and tonemap can be cranked up or down on a slider system to alter the visual quality to your own personal preference.
Real Vision ENB
Among the most famous graphical mods for Skyrim are the ENBseries. Real Vision produces some absolutely tremendous photorealistic effects, especially when combined with a number of other mods available from either the Steam Workshop or Skyrim Nexus. Take a look at the video above to see the mod in action. Just remember to draw breath every once in a while.
Among the most famous graphical mods for Skyrim are the ENBseries. Real Vision produces some absolutely tremendous photorealistic effects, especially when combined with a number of other mods available from either the Steam Workshop or Skyrim Nexus. Take a look at the video above to see the mod in action. Just remember to draw breath every once in a while.
Real Vision ENB is designed to work in conjunction with Climates of Tamriel, so make sure you have that installed, too.
Climates of Tamriel
A weather and atmosphere modification, Climates of Tamriel entirely recalibrates the weather and lighting of Skyrim for a much more realistic and picturesque world. Clouds, sunsets, storms, rain, and mists are just some of the thousands of effects that it adds, with everything created from scratch. The entire lighting system is handcrafted for more realistic sun and starlight. The impact to the game’s atmosphere in indisputable. It’ll hammer your system, but if your PC has the muscle this is a must-have.
A weather and atmosphere modification, Climates of Tamriel entirely recalibrates the weather and lighting of Skyrim for a much more realistic and picturesque world. Clouds, sunsets, storms, rain, and mists are just some of the thousands of effects that it adds, with everything created from scratch. The entire lighting system is handcrafted for more realistic sun and starlight. The impact to the game’s atmosphere in indisputable. It’ll hammer your system, but if your PC has the muscle this is a must-have.
2K Textures
2K Textures actually provides textures up to 4K in resolution, a whopping eight times the resolution of vanilla Skyrim, and four times that of the official HD patch. The mod applies new textures to almost everything in Skyrim, from the floors to the skies, and everything inbetween. The effect is understandably astonishing, as is the requirement (4 GB RAM and 1 GB video memory). A ‘lite’ version can be used on less powerful systems, or even a mix of full and lite elements for a good balance.
2K Textures actually provides textures up to 4K in resolution, a whopping eight times the resolution of vanilla Skyrim, and four times that of the official HD patch. The mod applies new textures to almost everything in Skyrim, from the floors to the skies, and everything inbetween. The effect is understandably astonishing, as is the requirement (4 GB RAM and 1 GB video memory). A ‘lite’ version can be used on less powerful systems, or even a mix of full and lite elements for a good balance.
HD Fire Effects
We’ve already fixed the embers in fireplaces with Better Embers, but there’s nothing in the Workshop to fix those tissue-paper flames. HD Fire Effects does a fantastic job of animating some truly hypnotic, realistic flames. The effect is applied to not only smouldering hearths but fiery magic attacks, too.
We’ve already fixed the embers in fireplaces with Better Embers, but there’s nothing in the Workshop to fix those tissue-paper flames. HD Fire Effects does a fantastic job of animating some truly hypnotic, realistic flames. The effect is applied to not only smouldering hearths but fiery magic attacks, too.
Skyrim gameplay mods
Mods are much more than mere visual enhancers as they can fundamentally change the way the game operates. These mods change the way you play Skyrim, from adding new methods of attacking, through different ways to traverse the world, and altering the way the user interface works.
Cutting Room Floor
Skyrim comes with a lot of content: we’re talking hundreds of hours of things to do before you even start messing with mods. But did you know there’s even more than that in vanilla Skyrim? The game is full of content that never made the final cut, hidden away from view. This mod restores NPCs, quests, items, and other miscellaneous doodads that were denied a place in the final build.
Skyrim comes with a lot of content: we’re talking hundreds of hours of things to do before you even start messing with mods. But did you know there’s even more than that in vanilla Skyrim? The game is full of content that never made the final cut, hidden away from view. This mod restores NPCs, quests, items, and other miscellaneous doodads that were denied a place in the final build.
Lightweight potions
Skyrim can be quite the challenge when the difficulty is cranked up. With bigger beasts comes bigger wounds, and you’ll need to be chugging potions to keep yourself healthy. At 0.5 weight per potions, these curatives are pretty light, but if they were nothing more than feathers you could certainly have more at hand for when the going gets tough. This mod reduces potions to 0.1 weight so you’re able to carry more than enough for the journey.
Skyrim can be quite the challenge when the difficulty is cranked up. With bigger beasts comes bigger wounds, and you’ll need to be chugging potions to keep yourself healthy. At 0.5 weight per potions, these curatives are pretty light, but if they were nothing more than feathers you could certainly have more at hand for when the going gets tough. This mod reduces potions to 0.1 weight so you’re able to carry more than enough for the journey.
Potion of Ultimate Levelling
Skyrim is the kind of game you’ll happily put hours into, but when you roll a new character, sometimes the last thing you want to do is spend days levelling them up. For a quick jump to the fun stuff with a new character, simply brew this Potion of Ultimate Levelling, guzzle it down, and increase every skill by 85.
Skyrim is the kind of game you’ll happily put hours into, but when you roll a new character, sometimes the last thing you want to do is spend days levelling them up. For a quick jump to the fun stuff with a new character, simply brew this Potion of Ultimate Levelling, guzzle it down, and increase every skill by 85.
Hazard Gambling
Modern RPGs always have a minigame or two to distract you (see The Witcher 3’s Gwent card game), but Skyrim is lacking in any fun pastimes. This Gambling mod adds the dice game Hazard to Skyrim’s taverns. It’s an old English game, which was very popular in the 17th and 18th centuries, based on betting on dice rolled in a cup.
Modern RPGs always have a minigame or two to distract you (see The Witcher 3’s Gwent card game), but Skyrim is lacking in any fun pastimes. This Gambling mod adds the dice game Hazard to Skyrim’s taverns. It’s an old English game, which was very popular in the 17th and 18th centuries, based on betting on dice rolled in a cup.
Become High King of Skyrim
When you complete everything there is to do in Skyrim, those randomised quests asking to to find swords lost down wells just don’t cut it. So use this mod to become High King of Skyrim and start bossing lesser souls about. Have people jailed, executed, or enslaved, order anyone to yield their possessions to you, demand anyone in the world becomes your follower, and command an army.
When you complete everything there is to do in Skyrim, those randomised quests asking to to find swords lost down wells just don’t cut it. So use this mod to become High King of Skyrim and start bossing lesser souls about. Have people jailed, executed, or enslaved, order anyone to yield their possessions to you, demand anyone in the world becomes your follower, and command an army.
You’ll need to complete a quest to prove yourself worthy, though – just downloading a mod doesn’t make you king by default!
Interesting NPCs
Skyrim has hundreds of people in its world, but so many of them are just bland character cutouts like ‘old man’ or ‘farmer’. Add some realism to the world with Interesting NPCs. Now everyone you meet will have huge dialogue trees that let you learn about them and roleplay conversation. Voiced by a cast of over 80 voice actors, this mod really brings the citizens of Skyrim to life.
Skyrim has hundreds of people in its world, but so many of them are just bland character cutouts like ‘old man’ or ‘farmer’. Add some realism to the world with Interesting NPCs. Now everyone you meet will have huge dialogue trees that let you learn about them and roleplay conversation. Voiced by a cast of over 80 voice actors, this mod really brings the citizens of Skyrim to life.
Dwemer Dogs companions
Dogs, as the entire internet will tell you, are great. So great that they need to be in at least your peripheral vision at every moment of the day. That’s where this Dwemer Dogs mod can help out. You can use a spell to summon a robotic dog to stand by your side for a whole hour. Sure, they can’t actually do anything other than bark and be astonishingly cute, but who needs function when the form is so good?
Dogs, as the entire internet will tell you, are great. So great that they need to be in at least your peripheral vision at every moment of the day. That’s where this Dwemer Dogs mod can help out. You can use a spell to summon a robotic dog to stand by your side for a whole hour. Sure, they can’t actually do anything other than bark and be astonishingly cute, but who needs function when the form is so good?
Sneak Tools
By and large, Skyrim doesn’t do sneaking all that well. To make a stealth playthrough more compelling, use this mod to add a variety of new sneaky tools to your arsenal. Now you can slit throats, knock people unconscious, conceal your identity with a mask, extinguish lights, and use Thief-like special arrows, including the rope arrows!
By and large, Skyrim doesn’t do sneaking all that well. To make a stealth playthrough more compelling, use this mod to add a variety of new sneaky tools to your arsenal. Now you can slit throats, knock people unconscious, conceal your identity with a mask, extinguish lights, and use Thief-like special arrows, including the rope arrows!
Invested Magic
Magic may be a tempting route to take in Skyrim, but the way sorcery functions in the game can make it very off-putting. Invested Magic addresses Skyrim’s poor buff systems by making them an ‘investment’; casting them only costs ten mana points, but those points are deducted from your total mana pool for as long as the spell lasts. Buffs last for much longer now – removing the need to constantly re-cast – but the trade-off is a smaller mana reserve for other spells. A much more logical way of handling armour spells, we’re sure you’ll agree.
Magic may be a tempting route to take in Skyrim, but the way sorcery functions in the game can make it very off-putting. Invested Magic addresses Skyrim’s poor buff systems by making them an ‘investment’; casting them only costs ten mana points, but those points are deducted from your total mana pool for as long as the spell lasts. Buffs last for much longer now – removing the need to constantly re-cast – but the trade-off is a smaller mana reserve for other spells. A much more logical way of handling armour spells, we’re sure you’ll agree.
Midas Magic Evolved
Midas Magic is an excellent mod that adds a whole library’s worth of spells to the discerning caster’s arsenal, and it certainly makes being a wizard much more appealing than in the vanilla game. Midas Magic Evolved only strengthens that mod by adding a further 250 spells. Wonderfully, these include a variety of ‘beam’ spells, adding a little Magicka chaos to your wizarding adventures.
Midas Magic is an excellent mod that adds a whole library’s worth of spells to the discerning caster’s arsenal, and it certainly makes being a wizard much more appealing than in the vanilla game. Midas Magic Evolved only strengthens that mod by adding a further 250 spells. Wonderfully, these include a variety of ‘beam’ spells, adding a little Magicka chaos to your wizarding adventures.
Realistic Needs and Diseases
With survival sims like DayZ and Rust booming with increased popularity at the moment, it’s no wonder modders have been inspired to add a level of hardcore survivalism to Skyrim. After all, its snowy expanses are the perfect lands to test your mettle in. Realistic Needs and Diseases forces you to eat, drink, and sleep regularly to stay functional, making a stop at the tavern a fun but necessary part of your daily routine. Diseases are much more damaging to your health, and require adequate treatment before you can continue your adventure.
With survival sims like DayZ and Rust booming with increased popularity at the moment, it’s no wonder modders have been inspired to add a level of hardcore survivalism to Skyrim. After all, its snowy expanses are the perfect lands to test your mettle in. Realistic Needs and Diseases forces you to eat, drink, and sleep regularly to stay functional, making a stop at the tavern a fun but necessary part of your daily routine. Diseases are much more damaging to your health, and require adequate treatment before you can continue your adventure.
Become a Bard
Warriors and rangers are ten-a-penny on the streets of Skyrim. Gain true respect by adopting an artful profession: being a bard. Sing your way from tavern to tavern and earn yourself a pretty penny from ale-guzzling patrons the world over. Your bard will be able to play any instrument in Skyrim, and a simple tap of the Z key will cause them to erupt into song. Your companions will even join in should harmonies be required. A skill tree will help you improve your vocals and bag you Christmas No. 1.
Warriors and rangers are ten-a-penny on the streets of Skyrim. Gain true respect by adopting an artful profession: being a bard. Sing your way from tavern to tavern and earn yourself a pretty penny from ale-guzzling patrons the world over. Your bard will be able to play any instrument in Skyrim, and a simple tap of the Z key will cause them to erupt into song. Your companions will even join in should harmonies be required. A skill tree will help you improve your vocals and bag you Christmas No. 1.
Dragon Knowledge
With the number of dragons burning down Skyrim’s towns these days, a likely scenario for a mighty Dragonborn like yourself is having a massive stockpile of dragon souls with nothing to spend them on. Dragon Knowledge takes a few liberties with Skyrim’s lore and suggests that absorbing the soul of the great winged ones would grant the Dragonborn new insights into the ways of the world. In other words, you can spend dragon souls on perks in the skill tree.
With the number of dragons burning down Skyrim’s towns these days, a likely scenario for a mighty Dragonborn like yourself is having a massive stockpile of dragon souls with nothing to spend them on. Dragon Knowledge takes a few liberties with Skyrim’s lore and suggests that absorbing the soul of the great winged ones would grant the Dragonborn new insights into the ways of the world. In other words, you can spend dragon souls on perks in the skill tree.
Craftable Clothing
If you’re more comfortable in threads than you are a great mound of bulky armour, you’ve been cut quite the raw deal in Skyrim. While armour users can merrily skip away to the forge and hammer themselves out a new helmet or breastplate, you’re stuck with tacky store-bought jumpers or the robes you’ve pulled off the back of a corpse.
If you’re more comfortable in threads than you are a great mound of bulky armour, you’ve been cut quite the raw deal in Skyrim. While armour users can merrily skip away to the forge and hammer themselves out a new helmet or breastplate, you’re stuck with tacky store-bought jumpers or the robes you’ve pulled off the back of a corpse.
Craftable Clothing remedies this injustice by making the tanning rack a key to all kinds of fashionable garments, from hard-wearing trousers to stylish mage robes. No longer will men and women of the cloth be second-class citizens in the war of Skyrim’s catwalk.
Fishing
The MMO-favourite hobby of fishing finally makes it into Skyrim by way of this mod. Fishing adds rods, nets, and dwarven boomfishing to the game. Rods and nets can be set up by riversides while bait must be attached to lure in your prey. Dwarven fishing methods prove a little more military-inspired, with explosives thrown into the water to kill fish en-masse and provide a haul to sell for profit.
The MMO-favourite hobby of fishing finally makes it into Skyrim by way of this mod. Fishing adds rods, nets, and dwarven boomfishing to the game. Rods and nets can be set up by riversides while bait must be attached to lure in your prey. Dwarven fishing methods prove a little more military-inspired, with explosives thrown into the water to kill fish en-masse and provide a haul to sell for profit.
Faction: Pit Fighters
Pit Fighters is a new guild for Skyrim, offering up a great questline as you battle for glory in the gladiatorial pits. The quest’s NPCs are fully voiced and the mod comes with a variety of arenas to do battle in. There’s even money to be made from the book keepers who conduct betting on each fight.
Pit Fighters is a new guild for Skyrim, offering up a great questline as you battle for glory in the gladiatorial pits. The quest’s NPCs are fully voiced and the mod comes with a variety of arenas to do battle in. There’s even money to be made from the book keepers who conduct betting on each fight.
Monsters Reborn
Tired of fighting the same old Draugr and Mud Crabs? Monsters Reborn introduces a massive new range of enemies and creatures into Skyrim, across a vast range of levels to offer a stiff challenge. From lowly Werewolf Behemoths to brutally powerful Blizzard Dragons, Monsters Reborn adds a welcome level of variety to the beasts on the end of your sword, and scales enemies to pose the right level of difficulty to your character.
Tired of fighting the same old Draugr and Mud Crabs? Monsters Reborn introduces a massive new range of enemies and creatures into Skyrim, across a vast range of levels to offer a stiff challenge. From lowly Werewolf Behemoths to brutally powerful Blizzard Dragons, Monsters Reborn adds a welcome level of variety to the beasts on the end of your sword, and scales enemies to pose the right level of difficulty to your character.
The Dance of Death
Adding a significant collection of new finishing moves, The Dance of Death makes Skyrim’s combat that little bit more brutal. Each new move is attached to a perk, so as you gradually work your way through a melee weapon’s skill tree, you’ll unlock new and more excessive kill animations.
Adding a significant collection of new finishing moves, The Dance of Death makes Skyrim’s combat that little bit more brutal. Each new move is attached to a perk, so as you gradually work your way through a melee weapon’s skill tree, you’ll unlock new and more excessive kill animations.
SkyUI
Skyrim is a very solid PC game, but there are telltale signs that the game wasn’t solely designed to be played on a computer. The user interface is the leading clue as it’s wholly built to be navigated with a controller. SkyUI completely rebuilds the HUD and interface of Skyrim, making it much more friendly for keyboard and mouse users.
Skyrim is a very solid PC game, but there are telltale signs that the game wasn’t solely designed to be played on a computer. The user interface is the leading clue as it’s wholly built to be navigated with a controller. SkyUI completely rebuilds the HUD and interface of Skyrim, making it much more friendly for keyboard and mouse users.
Apocalypse Magic
Another magic overhaul mod that adds 140 new spells to Skyrim, Apocalypse Magic’s most notable point is putting emphasis on magic schools that are not Destruction or Conjuration. The goal is to make Alteration or Illusion magic a viable spellcaster path, without having to dabble in Destruction to be effective.
Another magic overhaul mod that adds 140 new spells to Skyrim, Apocalypse Magic’s most notable point is putting emphasis on magic schools that are not Destruction or Conjuration. The goal is to make Alteration or Illusion magic a viable spellcaster path, without having to dabble in Destruction to be effective.
Multiple Followers
The classic days of RPGs allowed you to gallivant across the land with a party of loyal companions ready to bash in heads and drink taverns dry. Skyrim, unfortunately, limits you to just a single companion, destroying any hopes of putting together a Fellowship of the Dragonborn. Multiple Followers fixes this by allowing you to recruit up to seven companions for your journey.
The classic days of RPGs allowed you to gallivant across the land with a party of loyal companions ready to bash in heads and drink taverns dry. Skyrim, unfortunately, limits you to just a single companion, destroying any hopes of putting together a Fellowship of the Dragonborn. Multiple Followers fixes this by allowing you to recruit up to seven companions for your journey.
Better Combat AI
While Better Combat AI can’t stop the clunky nature of Skyrim’s sword swinging it does make the whole affair much more tactical. Enemies will adopt better strategies for fighting, such as attempting to cripple you, or using power attacks to break your defence. The mod also adjusts the intelligence of your enemies depending on type – bandits are much more ferocious than angry farmers.
While Better Combat AI can’t stop the clunky nature of Skyrim’s sword swinging it does make the whole affair much more tactical. Enemies will adopt better strategies for fighting, such as attempting to cripple you, or using power attacks to break your defence. The mod also adjusts the intelligence of your enemies depending on type – bandits are much more ferocious than angry farmers.
GreyLight Soul Summoning
For those looking to bring a little extra muscle to battle without messing around with conjuration magic, GreyLight adds an interesting new ‘soul summoning’ mechanic. Killing enemies in the world allows you to add their soul to a register, which you can then call upon at any time in battle. Almost every enemy type is accounted for: from bears and wolves through Falmer and even dragons. It’s basically a really macabre version of Pokémon.
For those looking to bring a little extra muscle to battle without messing around with conjuration magic, GreyLight adds an interesting new ‘soul summoning’ mechanic. Killing enemies in the world allows you to add their soul to a register, which you can then call upon at any time in battle. Almost every enemy type is accounted for: from bears and wolves through Falmer and even dragons. It’s basically a really macabre version of Pokémon.
Camping Kit
The true Dragonborn does not fast-travel between locations, they walk to their destination on foot. When night falls, they set up camp using this fantastic camping kit mod. Craft a tent at a tanning rack and then set it up out on the road. It provides shelter from the elements and enemies, and even has a ‘DarkFire’ which gives off heat but not light to prevent bandits seeking you out in the dark.
The true Dragonborn does not fast-travel between locations, they walk to their destination on foot. When night falls, they set up camp using this fantastic camping kit mod. Craft a tent at a tanning rack and then set it up out on the road. It provides shelter from the elements and enemies, and even has a ‘DarkFire’ which gives off heat but not light to prevent bandits seeking you out in the dark.
Duel Combat Realism
Duel retools Skyrim’s combat to offer a more realistic and logical battle system. Blocking attacks becomes vital, and a good shield no longer simply dampens the damage of an enemy’s blow, but can negate it entirely. The stamina bar becomes exceptionally important as it represents your ‘balance’ in combat – the more stamina you have, the better you’ll be in close combat. Duel also puts an emphasis on what armour you’re wearing and how it affects your defence, as well as retooling the stealth system to make hidden strikes much more rewarding.
Duel retools Skyrim’s combat to offer a more realistic and logical battle system. Blocking attacks becomes vital, and a good shield no longer simply dampens the damage of an enemy’s blow, but can negate it entirely. The stamina bar becomes exceptionally important as it represents your ‘balance’ in combat – the more stamina you have, the better you’ll be in close combat. Duel also puts an emphasis on what armour you’re wearing and how it affects your defence, as well as retooling the stealth system to make hidden strikes much more rewarding.
Better Hunting
This is a small mod that simply changes the values of animal pelts, meat, and parts. The idea of Better Hunting is not to make the act of taking down animals better, but improve the rewards for selling your catches, thus making hunting a viable pursuit. Furs and meats traditionally demand high prices, and with this mod you’ll be able to finance your other world-saving pursuits with the animals you bring back to town.
This is a small mod that simply changes the values of animal pelts, meat, and parts. The idea of Better Hunting is not to make the act of taking down animals better, but improve the rewards for selling your catches, thus making hunting a viable pursuit. Furs and meats traditionally demand high prices, and with this mod you’ll be able to finance your other world-saving pursuits with the animals you bring back to town.
Engineering
The dwarves may be gone for good in Skyrim’s lore but that doesn’t mean their technology has to be lost to the winds of time. Engineering allows you to craft a variety of Dwemer machines to help you in battle. Finally, a use for all those Dwarven Gears cluttering your inventory!
The dwarves may be gone for good in Skyrim’s lore but that doesn’t mean their technology has to be lost to the winds of time. Engineering allows you to craft a variety of Dwemer machines to help you in battle. Finally, a use for all those Dwarven Gears cluttering your inventory!
Reverse Crafting
That sword you found may be pretty useless in its current form, but the steelwork surely has value. If only you could melt it down and reforge it into some cool armour or a nice new helmet. Vanilla Skyrim refuses to allow such sacrilege, but Reverse Crafting adds the simple but exceptionally useful ability to break down items into their base components, allowing you to recycle waste rather than simply throwing it away. Keep Skyrim green, please!
That sword you found may be pretty useless in its current form, but the steelwork surely has value. If only you could melt it down and reforge it into some cool armour or a nice new helmet. Vanilla Skyrim refuses to allow such sacrilege, but Reverse Crafting adds the simple but exceptionally useful ability to break down items into their base components, allowing you to recycle waste rather than simply throwing it away. Keep Skyrim green, please!
Tame the Beasts of Skyrim
Take a pet with you on your journey through Skyrim – it’s a rewarding pursuit that also helps you out in battle! This mod allows you to tame any beast in the wild using a special shout. Once a beast is tamed you’ll be able to assign it a role (DPS, Tank, or Magical) and have it assist you out on the open road. Pets do require looking after, though, so please remember to feed and water them. You can also spirit bond with your pet, merging your souls together so you can directly control them.
Take a pet with you on your journey through Skyrim – it’s a rewarding pursuit that also helps you out in battle! This mod allows you to tame any beast in the wild using a special shout. Once a beast is tamed you’ll be able to assign it a role (DPS, Tank, or Magical) and have it assist you out on the open road. Pets do require looking after, though, so please remember to feed and water them. You can also spirit bond with your pet, merging your souls together so you can directly control them.
Glowing Ore Lines
A mod that simply causes ore lines in rocks to glow brightly, making spotting mining opportunities much easier.
A mod that simply causes ore lines in rocks to glow brightly, making spotting mining opportunities much easier.
To Have and To Hold Marriage
The aim of this mod is supposedly to strengthen the bond between you and your husband/wife in Skyrim, but, quite honestly, it sounds more like a homewrecker’s paradise. You can now divorce your partner should you become bored or them. Should polygamy be more your style, the mod will allow you to take on up to 11 spouses, which is sure to impress your original spouse. You can ask your partner to play ‘Dress Up’ with a variety of new outfits as well as take part in three small quests to bring you closer together.
The aim of this mod is supposedly to strengthen the bond between you and your husband/wife in Skyrim, but, quite honestly, it sounds more like a homewrecker’s paradise. You can now divorce your partner should you become bored or them. Should polygamy be more your style, the mod will allow you to take on up to 11 spouses, which is sure to impress your original spouse. You can ask your partner to play ‘Dress Up’ with a variety of new outfits as well as take part in three small quests to bring you closer together.
Dynamic Fires
Dynamic Fires allows you to light and extinguish flames in logical ways. Blast wood with your fireball spells to ignite and hose it down with frost to put it out. Torches can be used to light campfires with the bash attack, too. A small mod, but one that adds some excellent immersion.
Dynamic Fires allows you to light and extinguish flames in logical ways. Blast wood with your fireball spells to ignite and hose it down with frost to put it out. Torches can be used to light campfires with the bash attack, too. A small mod, but one that adds some excellent immersion.
Monster Mounts
Horses are so pedestrian. Why gallop around on a steed when you could skitter on a giant spider, bound on a massive kitten, or balance on the shoulders of a troll. Monster Mounts allows you to ride on the back of 87 different, wonderful monsters, all inflated to perfectly mountable sizes. You’ve never looked heroic until you’ve ridden into battle on the back of an oversized puppy.
Horses are so pedestrian. Why gallop around on a steed when you could skitter on a giant spider, bound on a massive kitten, or balance on the shoulders of a troll. Monster Mounts allows you to ride on the back of 87 different, wonderful monsters, all inflated to perfectly mountable sizes. You’ve never looked heroic until you’ve ridden into battle on the back of an oversized puppy.
Skyrim weapons and armour mods
When it comes to equipping yourself for battle looking badass should be near the top of your priority list. You want the coolest weapons and the most stylish armour plating around. Sometimes, Skyrim’s vendors just don’t have what you need, but thankfully these mods bring a great variety of new fashions and weapons to Skyrim’s lands.
Bandolier bags and pouches
Skyrim is a world with a lot of items to pick up and you’ll want to leave behind few of them. But even the Dragonborn is not Superman – they cannot haul everything. Should you be running out of inventory space all too often, try these handy bags and pouches. Crafted from the tanning rack, they add a good chunk of extra carry weight to your character, meaning you’ll never have to leave anything behind again.
Skyrim is a world with a lot of items to pick up and you’ll want to leave behind few of them. But even the Dragonborn is not Superman – they cannot haul everything. Should you be running out of inventory space all too often, try these handy bags and pouches. Crafted from the tanning rack, they add a good chunk of extra carry weight to your character, meaning you’ll never have to leave anything behind again.
Throwing Weapons
There’s more to ranged combat than spells and bows, which is why this mod adds a wonderful collection of sharpened throwing weapons to the Skyrim armoury. Javelins, axes, knives, and even grenades can be equipped and hurled at enemies, and your skill with them improved via a skill tree.
There’s more to ranged combat than spells and bows, which is why this mod adds a wonderful collection of sharpened throwing weapons to the Skyrim armoury. Javelins, axes, knives, and even grenades can be equipped and hurled at enemies, and your skill with them improved via a skill tree.
Daedra Hunter Armour
This mod adds a suit of ornate armour to the game, but finding it requires you to embark on a little quest first. Follow the diaries of a Daedra Hunter through numerous dungeons in order to discover the prize, along with a great collection of new one and two-handed blades. Start the quest by finding the Buried Tower southwest of Riften.
This mod adds a suit of ornate armour to the game, but finding it requires you to embark on a little quest first. Follow the diaries of a Daedra Hunter through numerous dungeons in order to discover the prize, along with a great collection of new one and two-handed blades. Start the quest by finding the Buried Tower southwest of Riften.
Staves of Skyrim
Staves of Skyrim is a staff overhaul mod that adjusts the way staffs work in Skyrim, as well as adding some beautifully detailed new staves to the game. Staves now come in heavy and light variants, as well as magic and defensive. With a defensive stave you can block incoming attacks in a similar manner to a shield. This allows mages to defend with a weapon that suits their class, rather than having to use a warrior’s shield.
Staves of Skyrim is a staff overhaul mod that adjusts the way staffs work in Skyrim, as well as adding some beautifully detailed new staves to the game. Staves now come in heavy and light variants, as well as magic and defensive. With a defensive stave you can block incoming attacks in a similar manner to a shield. This allows mages to defend with a weapon that suits their class, rather than having to use a warrior’s shield.
Dragon Bone Weapons
It takes a long time to reach the crafting level requirements to work with dragon bone, and it’s rather devastating to discover you can only forge light or heavy plate armour from the skeletons of slain wyrms. Dragon Bone Weapons finally adds a full variety of weapons to the crafting system, allowing you to strike fear into the hearts of dragons everywhere by stabbing them with their brothers.
It takes a long time to reach the crafting level requirements to work with dragon bone, and it’s rather devastating to discover you can only forge light or heavy plate armour from the skeletons of slain wyrms. Dragon Bone Weapons finally adds a full variety of weapons to the crafting system, allowing you to strike fear into the hearts of dragons everywhere by stabbing them with their brothers.
Talos Armoury
If Daedric fashion isn’t for you then perhaps you need to go to the opposite end of the spectrum and wear a style that’s godly in nature. Talos Armoury adds the armour of hero-god Talos himself to the game, and can be crafted only at the Forge of Talos. You can also recruit the Avatar of Talos as an NPC follower.
If Daedric fashion isn’t for you then perhaps you need to go to the opposite end of the spectrum and wear a style that’s godly in nature. Talos Armoury adds the armour of hero-god Talos himself to the game, and can be crafted only at the Forge of Talos. You can also recruit the Avatar of Talos as an NPC follower.
Royal Elven Armour
Some stunning armour as worn by the Elven Royal Guard, now available for the common folk to craft at all good forges.
Some stunning armour as worn by the Elven Royal Guard, now available for the common folk to craft at all good forges.
Immersive Armours
While adding an impressive 55 new sets of armour to the game is what it’s all about, Immersive Armour’s secondary aim is avoid disrupting the natural feeling of Skyrim. The armour is all lore-friendly and feels suitably ‘Bethesda Official’, and is integrated in such a way that it feels like genuine elements of the world. Find them on bandits, in chests, at vendors – these are not ‘craft-only’ pieces.
While adding an impressive 55 new sets of armour to the game is what it’s all about, Immersive Armour’s secondary aim is avoid disrupting the natural feeling of Skyrim. The armour is all lore-friendly and feels suitably ‘Bethesda Official’, and is integrated in such a way that it feels like genuine elements of the world. Find them on bandits, in chests, at vendors – these are not ‘craft-only’ pieces.
Immersive Weapons
Working in exactly the same way as Immersive Armours, the Weapons version of the mod seamlessly adds 224 new weapons to Skyrim.
Working in exactly the same way as Immersive Armours, the Weapons version of the mod seamlessly adds 224 new weapons to Skyrim.
Cloaks of Skyrim
For a fantasy game, Skyrim is severely lacking in cloaks. Everyone loves a swooshy cloak, and Cloaks of Skyrim adds 100 wonderfully detailed cloaks to the game. Worn by player characters and NPCs alike, they’re both stylish and can be worn over any existing armour set. Cloaks can be crafted at the tanning rack, but be sure to read up on how to stitch them together in Fryssa the Wide’s Nordic Tailoring, an in-game book you’ll need to find before you can craft.
For a fantasy game, Skyrim is severely lacking in cloaks. Everyone loves a swooshy cloak, and Cloaks of Skyrim adds 100 wonderfully detailed cloaks to the game. Worn by player characters and NPCs alike, they’re both stylish and can be worn over any existing armour set. Cloaks can be crafted at the tanning rack, but be sure to read up on how to stitch them together in Fryssa the Wide’s Nordic Tailoring, an in-game book you’ll need to find before you can craft.
Skyrim world mods
Skyrim is densely populated with areas to discover and explore. But if you’ve already spent a hundred or so hours with the game, chances are you’ve seen it all. It’s time to add new areas to the world with a great set of mods.
Open Cities – Legendary Edition
More detailed environments bring with them a notable curse: loading screens. Skyrim has them everywhere; it feels like you can’t open a door without going through a loading screen. Open Cities banishes loading between outside and inside cities, allowing you to pass through their gates and into the streets in one seamless movement. Now you can gallop through Riften on horseback, or coax a dragon into a city centre to fight the local guardsmen.
More detailed environments bring with them a notable curse: loading screens. Skyrim has them everywhere; it feels like you can’t open a door without going through a loading screen. Open Cities banishes loading between outside and inside cities, allowing you to pass through their gates and into the streets in one seamless movement. Now you can gallop through Riften on horseback, or coax a dragon into a city centre to fight the local guardsmen.
Hermit Tree House
If you’d rather live a more humble existence out in the beauty of Skyrim’s forests, this Tree House mod is tailor made for you. It’s not made up of cells, meaning you don’t need to load to get inside, so you can still admire those beautiful, serene vistas from the windows. And thanks to its height it’s a great vantage platform for hunters, too.
If you’d rather live a more humble existence out in the beauty of Skyrim’s forests, this Tree House mod is tailor made for you. It’s not made up of cells, meaning you don’t need to load to get inside, so you can still admire those beautiful, serene vistas from the windows. And thanks to its height it’s a great vantage platform for hunters, too.
Build Your Own Town – Becoming a Lord
The Hearthfire DLC introduced the ability to build houses in Skyrim but this mod takes it several steps further. Becoming a Lord grants you a plot of land as a blank canvas for building an entire city. It’s SimCity-meets-Skyrim, and you don’t even need to own Hearthfire for the mod to work, either. It’s very much a work in progress at the moment, so only wooden constructs can be created, but this is certainly a project to watch and test as new features are added.
The Hearthfire DLC introduced the ability to build houses in Skyrim but this mod takes it several steps further. Becoming a Lord grants you a plot of land as a blank canvas for building an entire city. It’s SimCity-meets-Skyrim, and you don’t even need to own Hearthfire for the mod to work, either. It’s very much a work in progress at the moment, so only wooden constructs can be created, but this is certainly a project to watch and test as new features are added.
Castle Volkihar
If you prefer your fortresses pre-built then Castle Volkihar is about as grand as they come. A colossal vampire castle filled with winding corridors, turrets, and dungeons, it also comes bundled with its own questline. Set after the events of Dawnguard (you’ll need that DLC, by the way), you’ll need to take Auriel’s Bow with you to defeat Harkon’s occupying army in order to free his brother and coven who have been locked away in the castle crypt.
If you prefer your fortresses pre-built then Castle Volkihar is about as grand as they come. A colossal vampire castle filled with winding corridors, turrets, and dungeons, it also comes bundled with its own questline. Set after the events of Dawnguard (you’ll need that DLC, by the way), you’ll need to take Auriel’s Bow with you to defeat Harkon’s occupying army in order to free his brother and coven who have been locked away in the castle crypt.
Tundra Defence
Tundra Defence grants Skyrim a minigame in the vein of tower defence and horde mode. Build your own outpost in the wilderness of Skyrim and then defend it from waves of attackers. Guards can be hired to help defend your land and citizens can live in your boundaries in exchange for taxes. Enemy raids can be triggered manually for instant action, or set to random intervals so attackers can strike at any time. This adds an interesting element of responsibility to the game, as ignoring attacks can leave your camp in ruins.
Tundra Defence grants Skyrim a minigame in the vein of tower defence and horde mode. Build your own outpost in the wilderness of Skyrim and then defend it from waves of attackers. Guards can be hired to help defend your land and citizens can live in your boundaries in exchange for taxes. Enemy raids can be triggered manually for instant action, or set to random intervals so attackers can strike at any time. This adds an interesting element of responsibility to the game, as ignoring attacks can leave your camp in ruins.
Community College
Located east of Whiterun, the Skyrim Community College is home to 18 trainers and 18 merchants who will aid you in becoming a master in the many arts of adventuring. Finally, you won’t need to waste your time trekking across the land in search of the trainer you need; simply attend the community college for a course in sword swinging and gain all the knowledge you need in one convenient campus location.
Located east of Whiterun, the Skyrim Community College is home to 18 trainers and 18 merchants who will aid you in becoming a master in the many arts of adventuring. Finally, you won’t need to waste your time trekking across the land in search of the trainer you need; simply attend the community college for a course in sword swinging and gain all the knowledge you need in one convenient campus location.
Greystone Castle
An exceptionally grand player house located on a cliff northeast of Ivarstead, Greystone Castle is an elaborate bespoke build containing chambers for every kind of crafting imaginable. There’s no questline associated with it, but there’s no denying that it’s an impressive creation that no Dragonborn should live without.
An exceptionally grand player house located on a cliff northeast of Ivarstead, Greystone Castle is an elaborate bespoke build containing chambers for every kind of crafting imaginable. There’s no questline associated with it, but there’s no denying that it’s an impressive creation that no Dragonborn should live without.
Into the Deep – Atlantis
As the name suggests, Into the Deep recreates the sunken city of Atlantis within Elder Scrolls lore. A huge sunken dungeon accessed by a boat from the Dawnstar Sanctuary, Atlantis is teeming with mermen, goblins, traps, whirlpools, and even the agents of Hades. The journey to the end of the dungeon’s ten chambers is a good four hours, and you’ll have to defeat a challenging boss before the sunken city reveals its treasures to you.
As the name suggests, Into the Deep recreates the sunken city of Atlantis within Elder Scrolls lore. A huge sunken dungeon accessed by a boat from the Dawnstar Sanctuary, Atlantis is teeming with mermen, goblins, traps, whirlpools, and even the agents of Hades. The journey to the end of the dungeon’s ten chambers is a good four hours, and you’ll have to defeat a challenging boss before the sunken city reveals its treasures to you.
Val Lyrea
Val Lyrea is a vast dwarven citadel located in the field of Whiterun, made up of cavernous halls with gilded monuments and great hissing clockwork machines. Populated by merchants and new characters, you’ll also find a great set of enchanted Dwemer armour in the halls.
Val Lyrea is a vast dwarven citadel located in the field of Whiterun, made up of cavernous halls with gilded monuments and great hissing clockwork machines. Populated by merchants and new characters, you’ll also find a great set of enchanted Dwemer armour in the halls.
Wyvern Rock Castle
A beautifully designed castle, and your new home, the fun in Wyvern Rock comes from its multiple secret rooms. A labyrinth of secret passages behind hidden doors will lead you to chambers containing the previous owner’s treasures.
A beautifully designed castle, and your new home, the fun in Wyvern Rock comes from its multiple secret rooms. A labyrinth of secret passages behind hidden doors will lead you to chambers containing the previous owner’s treasures.
The Asteria Dwemer Airship
If one of the modding community’s vast castles and mansions isn’t quite flashy enough for you, perhaps a flying boat will be something worthy of your tastes. The Dwemer were well known for their ingenuity and, surprisingly, airships are actually part of The Elder Scrolls lore. The Asteria is inspired by the Morrowind quest Bloodmoon, and not only looks fantastic, but has decks kitted out with all the forges, enchanting tables, and tanning racks you could possibly need to lead a life of luxury in Skyrim.
If one of the modding community’s vast castles and mansions isn’t quite flashy enough for you, perhaps a flying boat will be something worthy of your tastes. The Dwemer were well known for their ingenuity and, surprisingly, airships are actually part of The Elder Scrolls lore. The Asteria is inspired by the Morrowind quest Bloodmoon, and not only looks fantastic, but has decks kitted out with all the forges, enchanting tables, and tanning racks you could possibly need to lead a life of luxury in Skyrim.
Sounds of Skyrim
A massive mod made up of three packages, Sounds of Skyrim adds 450 new sound effects to create a realistically noisy world. It eliminates moments of unnatural silence with birdsong and wind out in the wilderness, and the hussle of human life in cities. Walk by doors and windows to overhear what’s going on inside, approach cave entrances to listen to the drip and echoes within. Effects change depending on the time of day too, with nocturnal animals sounding out at night and children shrieking during the day.
A massive mod made up of three packages, Sounds of Skyrim adds 450 new sound effects to create a realistically noisy world. It eliminates moments of unnatural silence with birdsong and wind out in the wilderness, and the hussle of human life in cities. Walk by doors and windows to overhear what’s going on inside, approach cave entrances to listen to the drip and echoes within. Effects change depending on the time of day too, with nocturnal animals sounding out at night and children shrieking during the day.
The Elder Scrolls Places
Places is an intriguing mod that recreates a variety of locales from the very first Elder Scrolls game and places them into Skyrim’s landscape. To keep it lore friendly, the places have been reimagined as they would be 200 years on – the time difference between Arena and Skyrim. For long-term players, this a true piece of fan-service.
Places is an intriguing mod that recreates a variety of locales from the very first Elder Scrolls game and places them into Skyrim’s landscape. To keep it lore friendly, the places have been reimagined as they would be 200 years on – the time difference between Arena and Skyrim. For long-term players, this a true piece of fan-service.
Falskaar
Falskaar is a particularly famous mod. More expansion pack than a simple questline, the mod adds 25 hours of campaign content and a whole new continent. 2,000 hours in the making, creator Alexander J. Velicky created it to gain the attention of Bethesda. He now works at Bungie on Destiny, which should shout about the quality of his work. An absolute necessity and the most ambitious mod on this list.
Falskaar is a particularly famous mod. More expansion pack than a simple questline, the mod adds 25 hours of campaign content and a whole new continent. 2,000 hours in the making, creator Alexander J. Velicky created it to gain the attention of Bethesda. He now works at Bungie on Destiny, which should shout about the quality of his work. An absolute necessity and the most ambitious mod on this list.
Skyrim quest mods
You’ve proven yourself the saviour of Skyrim, you’ve risen through the ranks of every guild in the land, and you’ve found the missing swords of a thousand wandering adventurers. Your quest log is empty and you’re without purpose. These are the mods you need to keep you journeying for that extra mile.
Voyage to the Dreamborne Isles
If there’s a more exciting mod to look at out there we don’t know about it. Voyage to the Dreamborne Isles is the most beautiful world created for Skyrim; all saturated colours and neon fauna. Its quest is laden with puzzles rather than packed with combat, although there’s certainly still plenty of danger posed by a trio of ferocious dragons.
If there’s a more exciting mod to look at out there we don’t know about it. Voyage to the Dreamborne Isles is the most beautiful world created for Skyrim; all saturated colours and neon fauna. Its quest is laden with puzzles rather than packed with combat, although there’s certainly still plenty of danger posed by a trio of ferocious dragons.
The Rabbit Hole Dungeon
Just north of Falkreath is the Rabbit Hole Dungeon. As the name suggests, it burrows down 50 levels deep. Each floor contains enemies, and defeating them unlocks the door to the next cavern. An arena-style combat challenge, this dungeon also randomly changes on every visit to encourage multiple replays.
Just north of Falkreath is the Rabbit Hole Dungeon. As the name suggests, it burrows down 50 levels deep. Each floor contains enemies, and defeating them unlocks the door to the next cavern. An arena-style combat challenge, this dungeon also randomly changes on every visit to encourage multiple replays.
ThirteenOranges’ Quests
ThirteenOranges’ quest mods are amongst the most highly rated on the Steam Workshop, and it’s easy to understand why. Lore friendly and prioritising exploration and story, each one of the five quests in the collection adds new areas to discover, all littered with a vast collection of heavily researched texts. You’ll visit Daedric realms, infiltrate the tower of a sorcerer, slay a giant, and sail dangerous waters, as well as clock up an impressive amount of game time in the process.
ThirteenOranges’ quest mods are amongst the most highly rated on the Steam Workshop, and it’s easy to understand why. Lore friendly and prioritising exploration and story, each one of the five quests in the collection adds new areas to discover, all littered with a vast collection of heavily researched texts. You’ll visit Daedric realms, infiltrate the tower of a sorcerer, slay a giant, and sail dangerous waters, as well as clock up an impressive amount of game time in the process.
Moonpath to Elsweyr
Travel to Elsweyr, a tropical region inhabited by a great variety of new creatures. Hunt hyenas in the desert and stalk raptors in the jungle as you complete the six quests of this storyline revealing wonders of the area. The jungle areas are particularly impressive, and there’s a notable amount of care taken with creating the characters of Elsweyr, who are all voice acted for a little extra immersion. It’s worth grabbing the HD Texture Pack too as it boosts the mods visuals to 2K quality.
Travel to Elsweyr, a tropical region inhabited by a great variety of new creatures. Hunt hyenas in the desert and stalk raptors in the jungle as you complete the six quests of this storyline revealing wonders of the area. The jungle areas are particularly impressive, and there’s a notable amount of care taken with creating the characters of Elsweyr, who are all voice acted for a little extra immersion. It’s worth grabbing the HD Texture Pack too as it boosts the mods visuals to 2K quality.
Fight against the Thalmor
More a campaign than a questline, Fight against the Thalmor is comprised of four Workshop files each containing a chapter of the prolonged struggle against a bunch of racist elves. Rather than offering up standard quests to the log, the mod provides the locations within the game and allows the story to play out naturally through the use of letters and journals, NPCs, and a few side-quests. While not as narrative heavy as most quest mods, Fight against the Thalmor offers some stunning locations to spill blood in.
More a campaign than a questline, Fight against the Thalmor is comprised of four Workshop files each containing a chapter of the prolonged struggle against a bunch of racist elves. Rather than offering up standard quests to the log, the mod provides the locations within the game and allows the story to play out naturally through the use of letters and journals, NPCs, and a few side-quests. While not as narrative heavy as most quest mods, Fight against the Thalmor offers some stunning locations to spill blood in.
The Evil Mansion
A worthy adventurer shouldn’t find a haunted house any trouble at all. But as you approach this one you’ll start to notice that this dwelling feels a little familiar. The Evil Mansion is a recreation of Resident Evil’s zombie-infested house and, as such, requires cleansing of its hideous undead inhabitants. Expect the classic moments – including those dreaded dogs – all made over with a Skyrim-friendly feel. And with the mansion cleared you can settle in and make it your home.
A worthy adventurer shouldn’t find a haunted house any trouble at all. But as you approach this one you’ll start to notice that this dwelling feels a little familiar. The Evil Mansion is a recreation of Resident Evil’s zombie-infested house and, as such, requires cleansing of its hideous undead inhabitants. Expect the classic moments – including those dreaded dogs – all made over with a Skyrim-friendly feel. And with the mansion cleared you can settle in and make it your home.
Wrath of Nature: Path of the Druid
Take on the four trials of this questline and you’ll be rewarded with the classic druid ability of transforming into animals. Wolf, Tiger, Bear, and Tree forms will be at your disposal after proving your worth in the druid trials, each offering indefinite periods of animal form and a selection of special abilities.
Take on the four trials of this questline and you’ll be rewarded with the classic druid ability of transforming into animals. Wolf, Tiger, Bear, and Tree forms will be at your disposal after proving your worth in the druid trials, each offering indefinite periods of animal form and a selection of special abilities.
Arissa
A mere two quests long, this is certainly the shortest adventure on our list, but the reward is quite special: Arissa herself. A new companion for Skyrim, Arissa is one of the most well-crafted NPCs from the modding community. Fully voiced with 450 lines of dialogue, and fleshed out with a substantial backstory, Arissa is a well-travelled Imperial rogue looking to help out the Dragonborn. She doesn’t run on normal follower code, so you can bring her along as a second companion even if you don’t have the multiple followers mod installed.
A mere two quests long, this is certainly the shortest adventure on our list, but the reward is quite special: Arissa herself. A new companion for Skyrim, Arissa is one of the most well-crafted NPCs from the modding community. Fully voiced with 450 lines of dialogue, and fleshed out with a substantial backstory, Arissa is a well-travelled Imperial rogue looking to help out the Dragonborn. She doesn’t run on normal follower code, so you can bring her along as a second companion even if you don’t have the multiple followers mod installed.
The Dark Brotherhood Resurrection
An extension to the Dark Brotherhood questline, Resurrection adds 22 new quests and contracts to murder the six most powerful men in Skyrim. You’ll be aided by Averna and Stabby, two new fully-voiced assassin followers, and your final reward is promised to be “the Biggest, Most Ridiculously massive hoard of treasure you’ve ever seen.” You can also feed people poisoned apples, which is probably the best reason we can provide for downloading this mod.
An extension to the Dark Brotherhood questline, Resurrection adds 22 new quests and contracts to murder the six most powerful men in Skyrim. You’ll be aided by Averna and Stabby, two new fully-voiced assassin followers, and your final reward is promised to be “the Biggest, Most Ridiculously massive hoard of treasure you’ve ever seen.” You can also feed people poisoned apples, which is probably the best reason we can provide for downloading this mod.
Dwemertech
The Dwemer left Tamriel years ago, but a small council of scientists stayed behind and are now planning to bring the Dwemer back to the world. A powerful mage is required to help them, and the rewards will be plentiful if they succeed. You’ll need a character with a skill level of 40 in Destruction, Alteration, or Restoration to start this quest, which will take you to an elaborate Dwemer base on Masser. 42 new spells make up part of the mix, but rather than being traditional magic these are Dwemer ‘bionics’, allowing you to tap into the technology of the dwarves. There’s an unusual sci-fi feel to the environments and props, making Dwemertech an exceptionally fresh experience within Skyrim.
The Dwemer left Tamriel years ago, but a small council of scientists stayed behind and are now planning to bring the Dwemer back to the world. A powerful mage is required to help them, and the rewards will be plentiful if they succeed. You’ll need a character with a skill level of 40 in Destruction, Alteration, or Restoration to start this quest, which will take you to an elaborate Dwemer base on Masser. 42 new spells make up part of the mix, but rather than being traditional magic these are Dwemer ‘bionics’, allowing you to tap into the technology of the dwarves. There’s an unusual sci-fi feel to the environments and props, making Dwemertech an exceptionally fresh experience within Skyrim.
Skyrim funny mods
With its washed-out colours and constant threat of death by dragon fire, Skyrim is quite a grim game. Take a break from the weight of saving the world by being a bit silly. These mods will help insert a sense of humour into Tamriel’s coldest regions.
Jedi of Skyrim
If you can mod a game that involves swords you can guarantee there’s a Star Wars mod out there for it somewhere. Skyrim is no exception, and lightsabers are fore and centre in the Jedi of Skyrim mod. It’s deeper than just humming blades though, with skill trees for the Jedi classes that grant classic Force abilities like Mind Trick, Grip, and Lightning.
If you can mod a game that involves swords you can guarantee there’s a Star Wars mod out there for it somewhere. Skyrim is no exception, and lightsabers are fore and centre in the Jedi of Skyrim mod. It’s deeper than just humming blades though, with skill trees for the Jedi classes that grant classic Force abilities like Mind Trick, Grip, and Lightning.
Storrm Troopers
If the robes in the Jedi of Skyrim pack don’t shout Star Wars loud enough for you, why not dress up in this Storm Trooper armour? It’s not even plate armour with a Storm Trooper theme – this is a 100% accurate, white-and-black plastic Storm Trooper costume. And it’s not only the classic designs either – the mod packs in Snow Trooper, Death Star Trooper, and Clone Trooper variations too.
If the robes in the Jedi of Skyrim pack don’t shout Star Wars loud enough for you, why not dress up in this Storm Trooper armour? It’s not even plate armour with a Storm Trooper theme – this is a 100% accurate, white-and-black plastic Storm Trooper costume. And it’s not only the classic designs either – the mod packs in Snow Trooper, Death Star Trooper, and Clone Trooper variations too.
Iron Man
If Star Wars is a bit too 1970s for you, inject Skyrim with one of cinema’s biggest phenomenons with this Iron Man armour mod. Containing the classic Mark VI, embodiment of freedom Iron Patriot, and the Stealth suit, the Iron Man mod also provides Pepper Potts as a companion, and a unique piece of Dwemer technology in place of cheerful AI J.A.R.V.I.S. The suit doesn’t fly but it does look pretty flash in hotrod red.
If Star Wars is a bit too 1970s for you, inject Skyrim with one of cinema’s biggest phenomenons with this Iron Man armour mod. Containing the classic Mark VI, embodiment of freedom Iron Patriot, and the Stealth suit, the Iron Man mod also provides Pepper Potts as a companion, and a unique piece of Dwemer technology in place of cheerful AI J.A.R.V.I.S. The suit doesn’t fly but it does look pretty flash in hotrod red.
Bear Musician
The most gallant heroes always have a minstrel in tow to sing of their noble deeds and tremendous victories. Make your minstrel something the townsfolk will never forget with this lute-playing bear.
The most gallant heroes always have a minstrel in tow to sing of their noble deeds and tremendous victories. Make your minstrel something the townsfolk will never forget with this lute-playing bear.
Squeaky Toys
There’s no denying the joy of smacking people around the chops with the big purple… things… in Saints Row. Squeaky Toys brings that same joy to Skyrim without the need to be uncouth. Massive inflatable hammers and bats with just the right squeak pitch on every impact.
There’s no denying the joy of smacking people around the chops with the big purple… things… in Saints Row. Squeaky Toys brings that same joy to Skyrim without the need to be uncouth. Massive inflatable hammers and bats with just the right squeak pitch on every impact.
Call of Trainwiz
Nothing demonstrates the power of the one true Dragonborn like an airstrike. But don’t settle for anything less than Grade-A, high-explosive locomotion munitions. Call the contents of London Euston down upon your foes with this most deadly of shouts.
Nothing demonstrates the power of the one true Dragonborn like an airstrike. But don’t settle for anything less than Grade-A, high-explosive locomotion munitions. Call the contents of London Euston down upon your foes with this most deadly of shouts.
The Minecraft Mod
Skyrim has crafting, and Minecraft is a game all about crafting, so they’re a natural pairing. This is still a mod-in-progress but subscribe to it now and you’ll be granted the classic Diamond Sword and Pickaxe, the Ender Sword, a Diamond Shield, and Diamond Ingots. Naturally, Diamond Ingots are used to forge the weapons at the smithy station, keeping the ‘craft’ in ‘Minecraft’ very much alive in Skyrim. You can also make arrows for your bow in the Minecraft style. On the way are Creepers, Ender Dragons, Skeletons, and craftable armours.
Skyrim has crafting, and Minecraft is a game all about crafting, so they’re a natural pairing. This is still a mod-in-progress but subscribe to it now and you’ll be granted the classic Diamond Sword and Pickaxe, the Ender Sword, a Diamond Shield, and Diamond Ingots. Naturally, Diamond Ingots are used to forge the weapons at the smithy station, keeping the ‘craft’ in ‘Minecraft’ very much alive in Skyrim. You can also make arrows for your bow in the Minecraft style. On the way are Creepers, Ender Dragons, Skeletons, and craftable armours.
Pokémon in Skyrim
Team Rocket has invaded Skyrim! That means it’s time to kiss your mother goodbye and set out on your journey from Whiterun to become a Pokémon master and defeat the nefarious animal-cruelty gang! Catching a wild Pokémon is easy: just beat it to death with your favourite weapon until it’s dead. This will add the beast’s name to the book of Pokémon, which can then be used to summon them in battle. You’ll start your journey with a Pikachu (or, at least, a garishly-coloured rat), but 12 other pocket monsters are hiding out there in the world in need of a slave master. Gotta slay ‘em all!
Team Rocket has invaded Skyrim! That means it’s time to kiss your mother goodbye and set out on your journey from Whiterun to become a Pokémon master and defeat the nefarious animal-cruelty gang! Catching a wild Pokémon is easy: just beat it to death with your favourite weapon until it’s dead. This will add the beast’s name to the book of Pokémon, which can then be used to summon them in battle. You’ll start your journey with a Pikachu (or, at least, a garishly-coloured rat), but 12 other pocket monsters are hiding out there in the world in need of a slave master. Gotta slay ‘em all!
Explosive Chickens
Turn bwark bwark into boom boom with these highly volatile poultry explosives. Simply fire projectiles at them from a safe distance for instant fire, burst eardrums, and chargrilled wings.
Turn bwark bwark into boom boom with these highly volatile poultry explosives. Simply fire projectiles at them from a safe distance for instant fire, burst eardrums, and chargrilled wings.
And that’s all 100 of our favourite Skyrim mods, all guaranteed to make your little section of Tamriel even more fascinating and fun. Who needs Skyrim: Special Edition, eh?
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This article will argue that Mjoll the Lioness is the best spouse in Skyrim. It will likewise confer detailed information on how to locate and marry her. Most spouse benefits are general regardless of the individual married. These benefits include:
- One homecooked meal per day, which regenerates health, stamina, and magicka by 25 per second for 600 seconds.
- The Lover's Comfort bonus increases skills experience by 15% after sleeping near your spouse
- Your spouse will open a shop, allowing you to barter, and this will also rack you 100 gold per day
On top of these benefits, certain spouses like Mjoll are available as followers, which makes them walking, talking sources of revenue. What truly sets Mjoll apart from other followers, though, is the fact that she is an essential NPC. This means you cannot accidently kill her. Mjoll also acts as a tank in combat; allowing you to do your own thing while enemies attack her.
Unfortunately, you may not barter items with spouses while they’re your follower—more specifically, they do not have money or decent items away from the homestead. This makes bartering with them essentially useless unless you happen to be stopping home to conduct some sort of business. I usually make Mjoll carry things until we get back home, at which point I take the stuff back and sell it right to her.
One downside to Mjoll is the fact that you cannot abuse her as a trainer like some other follower spouses (think of Companions). I will occasionally send Mjoll home while I train with other followers, only to steal the gold back out of their inventories and toss them aside. I do not consider these followers to be as good as Mjoll, because training is only temporarily beneficial, while immortality is forever.
Acquiring Mjoll as a Wife
First reach level 14. If you want to expedite reaching that level, follow the guide this link provides and you will find valuable information, tips, and links to help you level efficiently, as well as a plethora of other advice.
Next, travel to Riften. You will likely run into Mjoll walking around during the day. Talk to her a lot, and she will eventually tell you about her lost sword, Grimsever. This will begin a quest to retrieve Grimsever from a Dwemer Ruin, Mzinchaleft. You'll need to take down a Centurion, so you may want to consider bulking up a bit anyway.
After retrieving the blade, head back to Riften and talk to Mjoll again. Recruit her as a follower, and take her to the Temple of Mara, conveniently located in Riften. There talk to Maramal about marriage. He ought to sell you an Amulet of Mara, which you should purchase. Follow quest directions from there.
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DS Industry Mining
enhances the mining and metal industries. Iron is now smelted from Iron Ore. Copper Ore is available as an early-use resource. Includes over 50 added resources, and more than 40 buildings + many decorations & variants. this is a BETA version, and as such may be unstable.DS Industry Mining
enhances the mining and metal industries. Iron is now smelted from Iron Ore. Copper Ore is available as an early-use resource. Includes over 50 added resources, and more than 40 buildings + many decorations & variants. this is a BETA version, and as such may be unstable.Reza the Storm Druid Follower
Reza the Storm Druid Follower, Custom spells and alchemy potions that the player can learn and use as well, Such as Lightning in a Bottle, CBBE, UUNP, 7b CompatibleReza the Storm Druid Follower
Reza the Storm Druid Follower, Custom spells and alchemy potions that the player can learn and use as well, Such as Lightning in a Bottle, CBBE, UUNP, 7b CompatibleDragonbAYAYA
For The_Natural. Replaces Dragon Soul absorption music with Ayaya Intensifies.DragonbAYAYA
For The_Natural. Replaces Dragon Soul absorption music with Ayaya Intensifies.Reza the Storm Druid Follower
Reza the Storm Druid Follower, Custom spells and alchemy potions that the player can learn and use as well, Such as Lightning in a Bottle, CBBE, UUNP, 7b CompatibleReza the Storm Druid Follower
Reza the Storm Druid Follower, Custom spells and alchemy potions that the player can learn and use as well, Such as Lightning in a Bottle, CBBE, UUNP, 7b CompatibleWhite Lightsaber for Anakin
Changes Anakin's blue lightsaber into this white one instead.White Lightsaber for Anakin
Changes Anakin's blue lightsaber into this white one instead.White Lightsaber for Rey
Changes Rey's blue lightsaber into this white one instead.White Lightsaber for Rey
Changes Rey's blue lightsaber into this white one instead.FF13 BGM Vol. mod
All music vol. increased to 2.0, vol=100FF13 BGM Vol. mod
All music vol. increased to 2.0, vol=100MajorJims UI Updated
Updated version of MajorJims UI, including many bugfixes and tweaksMajorJims UI Updated
Updated version of MajorJims UI, including many bugfixes and tweaksDart Rifle
Craftable and buyable Dart Rifle plus 17 types of darts to use!Dart Rifle
Craftable and buyable Dart Rifle plus 17 types of darts to use!Lazmans Female Outfit replacer Fusion Girl Sliders
Fusion Girl sliders for Female Outfit replacer from Lazman555Lazmans Female Outfit replacer Fusion Girl Sliders
Fusion Girl sliders for Female Outfit replacer from Lazman555Rimworld Bepsi
This mod adds some delicious bebsi to Rimworld!Rimworld Bepsi
This mod adds some delicious bebsi to Rimworld!Wolf's Hatchet
This is an Bloody Hatchet, has been made with special care for players.Wolf's Hatchet
This is an Bloody Hatchet, has been made with special care for players.Shino Spider Gwen - Fusion Girl BodySlide Conversion
BodySlide Conversion to fit the Shino Spider Gwen outfits to the Fusion Girl body.Shino Spider Gwen - Fusion Girl BodySlide Conversion
BodySlide Conversion to fit the Shino Spider Gwen outfits to the Fusion Girl body.Aevon-Tor Reloaded - SSE Edition - german Translation
Übersetzung von Boric123 'Aevon-Tor Reloaded - SSE Edition' Mod.Aevon-Tor Reloaded - SSE Edition - german Translation
Übersetzung von Boric123 'Aevon-Tor Reloaded - SSE Edition' Mod.Matyus Reshade (WIP)
Provisional setting for Metro Exodus, with focus on immersion and climate. I'm not the perfect reshade guy, but I wanted to try. I was inspired by another setting, with AC Odyssey. I started to experiment and here's the effect.It's still a testing phase, so I need your help.Matyus Reshade (WIP)
Provisional setting for Metro Exodus, with focus on immersion and climate. I'm not the perfect reshade guy, but I wanted to try. I was inspired by another setting, with AC Odyssey. I started to experiment and here's the effect.It's still a testing phase, so I need your help.2 Elder Scrolls Online Paintings
REQUIRES CATS AND DOGS EXPANSION - I'm currently learning the ins and outs of the Sims 4 Studio. This was my tutorial painting. Thought I'd share if anyone wanted 2 ESO paintings in their game2 Elder Scrolls Online Paintings
REQUIRES CATS AND DOGS EXPANSION - I'm currently learning the ins and outs of the Sims 4 Studio. This was my tutorial painting. Thought I'd share if anyone wanted 2 ESO paintings in their gameAvvar Chestwrap
This mod is an edit of the Avvar light armour for DF, HF, EF and QF, removing the markings and adding a chest wrap.Skin is tinted by the game.Avvar Chestwrap
This mod is an edit of the Avvar light armour for DF, HF, EF and QF, removing the markings and adding a chest wrap.Skin is tinted by the game.Enhanced Camera Ground Sink Fix
Corrects for a longstanding issue with Enhanced Camera which, among other things, causes the player character to sink into the ground in 3rd-person.Enhanced Camera Ground Sink Fix
Corrects for a longstanding issue with Enhanced Camera which, among other things, causes the player character to sink into the ground in 3rd-person.Additional Armor Chest for Eli's Breezehome - German
Fügt der Waffenkammer im Erdgeschoss eine Kopie der Rüstungstruhe im Obergeschoss von Eli's Breezehome hinzu.Additional Armor Chest for Eli's Breezehome - German
Fügt der Waffenkammer im Erdgeschoss eine Kopie der Rüstungstruhe im Obergeschoss von Eli's Breezehome hinzu.Ciri's face reworked
Changes Ciri's face meshCiri's face reworked
Changes Ciri's face mesh
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The followers in Skyrim can be handy in a pinch, and make for great pack mules, but if you've put a few hundred hours into Skyrim, you're probably getting a little bored of the housecarls and hirelings. You might even be holding off on getting married because you can't find an eligible male or female character to take as a husband or wife.
You probably already have a few ideas for an interesting companion or spouse that better suits your play style and taste; in this tutorial I'll show you how to turn those ideas into a reality using the Creation Kit. It isn't hard, but if it's your first time using the editor, it does require a bit of reading so that you understand the decisions that you're making.
Shortcut
This tutorial is noob friendly, so I spend a lot of time talking about things that more experienced modders already know. If you're fairly handy with the Creation Kit, you can skip the lengthy tutorial and just follow these simple steps:
- Start Skyrim and either start a new game, or load a game and enter the showracemenu through the console.
- Create your follower's appearance the same way you would create any other character you were going to play. Exit the character creation screen and save your game.
- Open the console (~) and type 'SPF' followed by the name of your character. This will export your character's appearance to your installation folder (the one up from Data that contains the Skyrim.exe).
- Open the Creation Kit and create a new NPC. In the Traits tab, set the race and gender the same as your new character. Set either Essential or Protected, flag as Unique, and pick an authorized voice from the VoicesFollowerNeutral formlist. Set Disposition to 75.
- Set your companion's level and class in the Stats tab and adjust the Health, Magicka, and Stamina Offsets (usually 50).
- Drag CurrentFollowerFaction, PotentialFollowerFaction and (optionally) PotentialMarriageFaction into the Faction tab. Set CurrentFollowerFaction to -1. (The others should be 0.)
- Right-click in the Relationship tab to create a new relationship. Give the ID a name, set Child NPC as Player, and Relationship Level to Ally. (Character must be flagged as Unique. See step 5.)
- In the AI Data tab, set the Aggression to Aggressive. Set Confidence to Foolhardy. Set Assistance to Helps Friends and Allies. Set Morality to Any Crime. Pick a combat style.
- Pick a Default Outfit (armor or clothing) or optionally add the armor to their inventory. Give them weapons and whatever else you think they should have.
- Give them spells and perks. NPCs cannot use all spells or perks. They do not cast Illusion spells or spells that heal others without scripting. Safe spells are spells that have a hand assigned. Eg. FlamesLeftHand. The LightFoot perk is useful to avoid springing traps when sneaking.
- In the Character Gen Parts tab, click 'Import' and import YourCharactersName.npc.
- Optional: Edit the DialogueFollower quest to remove the default bow and arrows from all followers.
The Creation Kit
If you don't already have a copy of the Creation Kit, you'll want to download and install it now. You can do that from the Tools section of the Steam Library. It's a free download and not very large so it won't take long to install.
Once the Creation Kit is installed, I encourage you to take a few minutes to go through the starter tutorial on the Creation Kit wiki. I'll be going over all of the most important steps in this tutorial, but that tutorial will provide you with a little more information about what you're doing which will be helpful if this is your first plugin. (Tip: All plugins are mods, but not all mods require plugins.)
Once you're set up, follow these steps:
1. Create Your Follower's Appearance
The very first thing you're going to do is create your follower's appearance. This is actually very straightforward (though it can be time-consuming) because you create their appearance exactly the same way you create any other character.
Start Skyrim and either start a new game, or, if you know what you're doing, open the character creation screen through the console using the showracemenu command. I have a save point set right after the cart ride (before Hadvar asks you who you are) that I use as a starting point whenever I create new characters.
Creating your follower's appearance is well beyond the scope of this tutorial, but I've written an article about creating attractive characters that you may find useful and/or interesting. Keep in mind that the characters you create, like any other characters, are going to look different outdoors than they will indoors.
When you're done creating your character, save your game and proceed to step 2.
2. Export Your Follower's Appearance from Skyrim
In order to get your new follower's appearance out of the game and into the Creation Kit, you're going to have to export it from Skyrim. That might sound complicated, but it's incredibly easy to do.
Open the console by typing the tilde ~ key, which is located in the upper left corner of standard North American keyboards below the Esc key.
Once the console is open, you're going to use the SavePCFace command to export your character's appearance:
Type SPF followed by a space and then the name of your character exactly as it appears in-game, then press Enter.
For my follower Tannuck, I would type: SPF Tannuck.
If everything goes according to plan, the console will appear to do nothing and you can exit the console by typing ~ and then exit the game.
If something does go wrong, the console will probably give you an error message of some kind. If you get an error, double-check that you typed both the command and your character's name correctly (you may need to exit ~ the console to verify this) and then try again.
Once Skyrim has shut down, you can verify that your character's appearance was exported successfully by looking in the Skyrim installation folder. That's the folder one up from the Data folder and it contains both the Data folder and the Skyrim.exe. If you have a 64-bit system, for most people, the file path will be
C:Program Files (x86)SteamSteamAppscommonSkyrim
though it may be different if you installed Steam to a different directory.
What you're looking for is a file named after your character with an .npc extension, for example, Tannuck.npc. Once you've verified that it's there, proceed to the next step.
Editor Warnings
The warnings that appear when you load the Skyrim.esm are harmless (as far as we know) and can be safely ignored, but that doesn't mean you can ignore them entirely. Almost inevitably, at some point, you're going to make a mistake of some kind and the editor is going to want to tell you about it.
Periodically, when working on your mods, you're going to want to step through these warnings one by one on the lookout for new messages. If you plan on releasing a mod to the public, you should definitely do this out of consideration for people who download and use your mod.
Dealing with editor warnings and cleaning your mod are rather large topics that are well beyond the scope of this article, unfortunately, but a lot of good information can be found on the Creation Kit wiki and in the official Bethesda forums.
3. Load the Skyrim Game Files
You're now ready to begin working on the plugin that will get your new follower in-game.
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Open the Creation Kit and load the game files in the Data browser: go to File, Data.., and double-click the Skyrim.esm and Update.esm so that a little x appears in each of the boxes. Click OK. (You can find out more about creating and using simple mods in the Creation Kit starter tutorial linked to earlier.) Depending on your machine it may take anywhere from half a minute to a couple of minutes for the editor to load everything.
When the editor is done loading the game files, you will probably see a pop up warning you about a navmesh error. The Skyrim master file contains several benign errors that you will see every time you load a plugin; these warnings are harmless so just skip past them by clicking 'Yes to All'. If you click 'Yes', it will clear the current warning and then another warning will appear. You can cycle through all of the warnings by clicking 'Yes' or just click 'Yes to All' to jump past them. If you click 'No', you will be prompted to confirm that you want to quit the Creation Kit, but I don't recommend it unless you feel like loading everything again.
Creation Kit Fails to Save Bug
Recently, I've had problems saving new mods after I've started working on them. About half of the time, the editor will simply fail to load the Windows save dialog and hang, forcing me to shut it down and reload.
To avoid this, I generally save my mods as soon as the editor is done loading the Skyrim.esm. I recommend you do the same.
4. Save Your Mod
The Creation Kit is a development tool, it's free, it's resource intensive, and it's constantly being updated. Consequently, you're going to get a lot of random crashes and weird bugs.The best way to avoid the aggravation of losing hours of work is to save early and often.
You can save your plugin (or mod) from the File menu, or by clicking on the little floppy drive icon. Give your mod a sensible name, like nameOfYourCharacter. It will be given an .esp extension automatically. I recommend you save your mod every few minutes.
As a heads-up, you can't save your plugin with the NPC editor window open (or any of the other dialog windows) so click OK to save your current settings, save your plugin, and then re-open the NPC editor to continue working.
5. Create a New NPC
Once you've saved your mod, create a new NPC. To do this, find the Actors category in the Object window, open it (click on the little + sign) and select the Actor subcategory. This will load all of the actors in the game into the panel on the right.
Right-click anywhere in the actor list in the right pane to open the context menu and select New. This will create a new NPC file and open it in the editor.
6. Assign Traits
This is just a basic tutorial, so I'm not going to cover every single option in the NPC dialog but I will cover all of the settings that you need to create a follower. If you're interested in finding out more, you can always refer to the wiki.
The first tab is pretty easy to set up, but requires a fair amount of background.
Set the Editor ID and Name
The first thing you need to do is give your follower a unique editor id. Editor ids are the way that the Creation Kit identifies objects. For characters, the editor id and name are often the same, with the exception that editor ids can only use letters and numbers and cannot have spaces, punctuation, or unusual characters in them. M'aiq the Liar, for example, has MaiqTheLiar for an editor id; no spaces, no apostrophe, and the first letter of 'the' capitalized to distinguish it from 'Maiq'. If your follower's name is not being used by any other character in the game, you can make the ID the same as the Name, which is the way most of the vanilla NPCs are set up. (Tip: If you're ever having difficulty locating an NPC or any other object in the Creation Kit, check out my How to Make a Skyrim Character Look Like Any Character in the Game tutorial. It has a fairly detailed guide to finding things in the editor.)
Make Your Character Unique
Check the Unique flag to let the game know there is only one of your character in the game (as opposed to a bandit or conjurer, for example). This flag is important because you can't create a Relationship without it.
Note: The flags under the ID/Name input boxes are prone to unchecking themselves if you change tabs so I usually set them, then click OK on the NPC to save my changes and then re-open the character to continue working. If the editor doesn't allow you to create a Relationship for your follower, it's probably because this flag has become unchecked.
Set the Race and Gender
The next thing you need to do is make sure that your NPC has the same race as the character that you're copying, and that the Female flag is checked if your character is a female. You don't need to set your character's weight because it will be set when you import the settings you exported earlier. If you change the height of your character by too much, you can end up with weirdness in-game, so I don't recommend you change it by much more than + or - 0.1. Even a 0.03 change can have a noticeable impact on how your character appears, so use with caution.
The Opposite Gender Anims check box switches which animation set your character uses. This check box is used by Lydia, the female Stormcloaks and Thalmor and many of the female Orcs, so if you want that look for your character, check this box.
Set to Protected or Essential
The followers in vanilla Skyrim are all set to Protected status, which means that they can't be killed by enemies, but they can be killed by the player (usually accidentally). If you don't like that setting, you can choose to set them to Essential, which means that they can't be killed by anyone. If you find that you're constantly killing your companions in Skyrim with an errant spell or stray arrow and want to avoid doing that with your custom follower (who is, let's admit it, probably a little more special than your other followers) you might want to choose Essential. If you're a really hard-core, dead-is-dead style of player, you can leave both boxes unchecked and the game will treat them as normal NPCs. This means that they can be killed by anyone or anything. If you choose to go this route, just remember that your follower is likely to die fairly soon after you start playing unless you happen to be an extremely good and cautious player.
Set the Disposition
The next thing you need to do is set the Disposition Base to 75 to make sure that the 'I need your help..' option will be available in-game. This is sort of a kludge to get around having to create a custom quest to convince your follower to join you and means that your NPC will treat your character like an old friend and join you without hesitation. It's possible to create a custom quest around acquiring your character to create a more authentic experience, like the quests surrounding the followers in the game, but that's well beyond the scope of this article. Personally, I like the 'meeting up with an old adventuring companion' feel that this gives to a follower, and it's not entirely out of place for many of the characters you will create.
Pick a Voice Type
The last thing you need to do is pick a voice for your character. All of the followers in the game use a select number of voices, and it's important that you use one of these voices for your own character or the game won't be able to execute the dialogue that allows you to interact with them.
You can find the complete list of 'safe' voices inside the VoicesFollowerAll form list, which can be found in the Object window under Miscellaneous, FormList. There's no way to preview the voices in the editor, unfortunately, so you might have to test out a few in-game until you find the right one. For now, just select one that seems appropriate from the Voice Type drop down box in the NPC editor.
If you want to be able to marry your follower, you also have to make sure that you pick a voice that has marriage partner dialogue recorded. The VoicesMarriageAll form list contains all of the 'safe' marriage partner voices, but not all of the voices are included in both lists. If you want your follower to do both, make sure you pick a voice that's included in both lists.
If you can't find a voice that matches your character's race (I'm looking at you, Khajiits), you can always use a human voice instead. I used a human voice for my female Khajiit follower Tinga and it sounds just fine in-game (once you get over the shock of hearing it the first time). It's not technically 'lore friendly', but she sounds great so I'm not complaining.
7. Set Class, Level, Attributes, and Skills
The Stats tab controls your follower's class, level, attributes, and skills.
Set Your Follower's Level
In Skyrim, there are two basic types of NPCs: static NPCs who have a set level determined at the start of the game that never changes, and leveled NPCs, who have their level determined dynamically in-game based on the player's current level when the player first enters their location.
Although you could set the level of your follower explicitly, say, to level 20, and leave it at that, the followers in Skyrim are typically leveled actors with a minimum starting level and a maximum level that they won't go above. The level that is actually set when you encounter them depends on your own level and the multiplier used to calculate their level. Most of the followers in Skyrim have a minimum level of 10, but that level may go up to 40 or 50 if you don't encounter them until late in your adventure.
Note that followers, by default, will not level with you.Once their starting level has been determined (ie. when you enter the building or area they are located) it never changes. If you enter the Drunken Huntsman on level 2 and talk to Jenassa, she'll be level 10 (her minimum level) for the rest of the game, even if you don't hire her until you're level 30. If you don't enter the Drunken Huntsman until level 50, she'll be level 40, her maximum level. If you enter at any level between level 10 and 40, she'll be the same level you are. That's why your followers seem to go down easier and easier the longer you keep them. Your own follower will work the same way unless you explicitly set their level, in which case, they will always be that level instead. It is possible to make your followers level with you, but in order to do that you need to do a bit of scripting, and that's beyond the scope of this tutorial.
To make your follower level with you, check the PC Level Mult box. The default Level Mult to the left is 1.00, which means that your follower will be exactly the same level as you as long as your level isn't below their Calc Min level or above their Calc Max level, in which case they will use those levels instead. You can change the Level Mult to make them higher or lower when you first encounter them (eg. setting it to 1.1 will make their level 10% higher than your own level) but it won't increase them beyond their maximum level or push them lower than their minimum level. You can set your follower to any level you want, but you probably don't want them being too powerful or too weak. For Dundaryn, I've simply set his own level to the defaults used by the housecarls.
Set Health, Magicka, and Stamina
The Health Offset, Magicka Offset, and Stamina Offset allow you to tweak your character's attributes. The player begins the game with a +50 point offset (50 Base Health + 50 Health Offset = 100 starting Health), so I typically assign the same values to my followers. If you want to create a follower with a particularly high value, say +100 Magicka Offset for a spell-casting follower, you can do so here. (Though you might want to balance it out by lowering their Health or Stamina.)
Choose a Class and Set or Calculate Skills
The NPC's class determines how they allocate skill points. If you look at the sample class in the screenshot, you can see that there are fields for each of the skills. Each of the fields has a number (typically 0, 1, 2, or 3). These are weights that influence how the game divides skill points. For example, for every 11 skill points that a Ranger has to allocate, 3 of them will go toward Archery and Light Armor, 2 will go to Block and One-Handed, and 1 will go to Sneak. If you look above the Skill Weights, you'll also see an Attribute Weights section that works the same way to calculate your NPC's attributes.
You can find the Classes in the Character category in the Object window if you want to look at them before making your decision. When choosing a class for your character, make sure you choose one that puts skill points in the areas you want them to be good at.
If you don't like the existing classes, you can create a new one and allocate points however you see fit. In the Object window, with the Class category selected, right-click and choose New from the context menu. This will create an empty Class that you can set up however you like. The only fields you need to fill out are the ID, Attribute Weights, and Skill Weights. You might also want to change the Bleedout Default from 0.15 to 0.10, which is the default that most vanilla classes use. (The bleedout just determines the % of total health at which a follower will go down on one knee. Vanilla followers go down when they reach 10% of their Health.)
Before you start allocating skill points, you need to be aware that the following skills are never used by NPCs: Alchemy, Enchanting, Smithing, Lockpicking, Pickpocketing, Speech, and Illusion. Basically, if they can't use it in combat, they can't use it at all.
Once you're done creating your class, click OK to save it and it will appear with the other classes in the drop down box in the Stats tab.
Once you've chosen your class, you'll notice that the NPC's skills and calculated attributes will update to reflect your choice. If you've given your follower a static level (PC Level Mult unchecked) you can manually edit their skill levels by left-clicking quickly three times on the skill value and typing in a new value. If your follower is dynamically leveled, you won't be able to set their skill levels manually, which makes sense because you don't know ahead of time what their level will be. Those will be calculated automatically based on their class.
8. Add Your Follower to the Required Factions
The next thing you need to do is add them to the appropriate factions. Find the Factions subcategory in the Object window under the Character category and drag the CurrentFollowerFaction and PotentialFollowerFaction to the empty faction list in the Faction tab. If you want to be able to marry your follower, drag in the PotentialMarriageFaction as well.
Left-click twice slowly on the CurrentFollowerFaction rank which is currently set to 0 and set it to -1. The other factions should be left at 0. (If you double-click the faction rank the Faction editor will open instead, which is not what you want. Cancel out of it (don't press OK!) and try clicking twice again more slowly.)
9. Create a Relationship to the Player
Next we need to set up the follower's relationship to the player. Right-click in the empty Relationship list and select New to open the Relationship editor. (If only it were that easy, right!) If the editor doesn't allow you to create a Relationship, make sure that the Unique flag is set.
The Parent NPC should already be set to the name of your follower. Change the Child NPC to Player from the drop down menu. Parent/Child is a standard way of referring to relationships between objects in programming circles and has nothing to do with actual family relationships between your characters. In Relationships, 'Parent' refers to the actor that you are setting up the relationship for; 'Child' refers to who the relationship is with. An actor can be a Parent in a number of different relationships, some of which might include his or her children, but many of which will be toward friends, acquaintances, and other family members.
Set the Relationship Level to Ally (Lover might also work for a marriage partner--it might affect dialogue, for example--but I've never used it and I know for sure that Ally works). Leave the Association Type set to None. Finally, give your relationship an ID, like YourFollowersNamePlayerRelationship or something similar.
Relationships control which NPCs fight or defend other NPCs. In general, if two NPCs are defined as enemies, they will fight as soon as they see each other. If an NPC observes an ally being attacked and their AI (see below) has been set to assist allies, they will defend that NPC. If you don't set the Relationship, your follower won't know that he's supposed to defend you.
A Note About AI Packages
I'm not going to talk about AI packages in this tutorial because they are very complex and not really necessary for a basic follower. Every NPC in the game will default to basic sandbox behavior, even if they don't have a single AI package in their AI Package list.
The basic sandbox AI will allow the NPC to wander around within a small radius of wherever you put them and perform simple actions and use various objects. If you put your follower in a tavern, for example, they will walk around, sit down and eat, and even stir the cook pot.
Followers without AI packages will return to their starting location when you dismiss them.
10. Set Up the AI
Skip over the Keywords tab and move on to AI Data. This tab is not hard to set up, but it has a big impact on your follower's behavior, so make sure you do it right.
The first thing you need to do is set the Aggression. Aggression determines how likely your follower is to engage in combat. If you leave it at Unaggressive, he won't attack, but if you put it too high, he'll attack everything in sight. Set it to Aggressive so that he will engage enemies, but not random civilians.
Confidence determines how likely your follower will flee when the going gets rough. I generally set it to Foolhardy so that they never flee. You might try a lower setting, but even a Brave character will flee whenever their health gets low, which, in Skyrim, will happen all the bloody time.
Set Assistance to Helps Friends and Allies. This is the most 'generous' setting. Helps Allies will probably work, too, for the player, though they won't help their own friends that way. (Probably not a big deal if you don't set up any friends for them.) Skyrim uses four basic categories of relationships: Enemies (attack on sight), Neutrals (ignore, depending on Aggression), Friends (assist in combat, depending on Assistance), and Allies, the strongest bond, and the one most likely to result in assistance.
Set Morality to Any Crime if you plan on committing any. You probably don't really want your own companions reporting you, though if you never commit crimes it probably won't make much difference.
The Mood can be set to whatever you like. As far as I can tell it basically just determines their default expression. Do you want a sad face or a happy face following you around?
Combat Style
The last thing you need to set in the AI Data tab is the combat style. Combat style determines things like how likely your NPC is going to prefer using a bow over a sword, how likely they are to use a power attack on a staggered foe, and whether or not they can dual-wield. Not all of the combat style settings are fully understood, so it's probably best if you pick a style from one of the existing ones, but if you're feeling really adventurous you can try creating one yourself.
Combat styles are located in the Object window under Miscellaneous, Combat Styles. To create a new one, right-click in the list and select New. The most important settings are the Equipment Score Multipliers in the General tab, which determine how much the NPC prefers one type of attack over another (so if you want someone to use a bow more often than a sword, set Ranged to be higher than Melee) and the Allow Dual Wielding check box in the Melee tab. If it's unchecked they won't use two weapons no matter how many you give them.
You can also experiment with the Attack and Bash settings which determine things like how likely the NPC is to use a power attack against a staggered foe and that sort of thing. I'm not too sure how the other stats work, though I know a good chunk of them only apply to dragons, so you're own your own here. If you leave them at default settings you'll probably be okay.
When you're done tweaking poorly understood numbers, click OK. You will probably have to exit the NPC editor (click OK to save changes) and save your plugin before your new combat style will appear in the drop-down list in the AI Data tab.
If you don't like the way your NPC is behaving in combat, you can always reload your plugin into the Creation Kit and tweak these numbers. (Just don't make any changes to the Combat Styles that were set up by Bethesda. Doing so will change the combat behavior for every actor in the game that uses that style, and you might not like the change. Never edit an existing object unless you absolutely have to. If you don't like a vanilla combat style, pick a different one or create a new one that you can tweak as much as you like.)
Optional: Edit the DialogueFollower Quest
In order to fix the two bugs mentioned in the Inventory section of the tutorial, you can edit the DialogueFollower quest to remove the default bow and arrows from the inventory assigned to followers.
To do this, find the Quest subcategory in the Object window inside the Character category. Locate the DialogueFollower quest and double-click it to open the quest. Switch to the Quest Aliases tab and double-click the Follower alias in the Alias list. This will open the Reference Alias editor for that Alias. In the bottom left corner you will find an Alias Inventory list. Select the bow and press Delete to remove it from inventory. Do the same with the arrows. Press OK to save your changes, then press OK again in the Quest window.
If you get an error about a script failing to update, it means that you don't have the game's source scripts (.psc files) located in the Data/Scripts/Source folder. You'll need to replace those scripts for the Creation Kit to update the quest properly. Quit the Creation Kit without saving, restore the source code files and re-edit the quest.
Note that many follower overhaul mods change this quest, often for this reason. Because of this, you may run into compatibility issues with other mods. In all likelihood, it's not going to be a big issue. If you're using your companion along with a mod that modifies follower behavior, just load that mod later in the load list than your follower. That way the overhaul mod can overwrite your changes to this quest. (If you end up with the default bow again, it means that the overhaul didn't remove them, which may be intentional or not.)
11. Equip Your Follower
We're going to skip the AI Package tab (see the note) and go straight to the Inventory tab.
Default Outfits and The Preview Window
There are two ways you can add clothing or armor to your NPC: by choosing a default outfit, or by dragging items into the inventory list. The Default Outfit is automatically equipped on NPCs by the game. If your follower has a default outfit, you can give them different clothing or armor, but they will always equip the 'best' item (from their perspective). If you remove all of the clothing and armor that you've given them, they will revert back to their default outfit. The default outfit is not visible in their inventory, so it cannot be removed from them.
If you don't give them a default outfit but just add clothing or armor to their inventory, they will not equip it by default. That means that the first time you meet them, they will be in their underwear. They won't equip their armor until you trade items with them, at which point they will equip the best items in their inventory.
To set an outfit, select one from the drop down box. You can see what items will be equipped in the list to the right. If you want to preview an outfit, check the Full box beside Preview in the bottom center of the NPC window and your character will appear in the preview window on the right. (In the screenshot you'll see Dundaryn, but you haven't actually imported your character's appearance, yet, so you'll just see the first preset instead.) Your character is probably too small in the preview window to get a good look at, so use the left mouse button to rotate around him and the middle mouse button to zoom (wheel) or pan (hold down). The preview window is a trifle annoying to use so it might take you a bit of fiddling to get a good view.
To add armor or clothing directly to the NPC's inventory, read the following section.
Adding Items to The Inventory List
Skyrim Spouses Enhanced Mod Minecraft
To add items directly to their inventory, find the appropriate category in the Object window under Items and drag objects from the list to the Inventory list in the NPC window.
The subcategories you're most likely to be interested in are Armor, Weapons, and Ammo. All followers are given a hunting bow and iron arrows by default via the follower quest. This causes two problems (until they are fixed):
- Followers will often revert back to the hunting bow even if you give them a better bow to use.
- Every time you dismiss them and then re-recruit them another bow will be added to their inventory. Eventually, they won't be able to carry any more loot because their inventory will be full of bows!
To avoid these problems, you can follow the optional step of editing the DialogueFollower quest shown in the sidebar. This will remove the default bow and arrows from all followers in the game. If you change this quest, and you want your followers to have a bow and arrows, you'll have to give them items from your own inventory. Of course, with this particular follower, you can just add them directly to his inventory.
If you drag arrows from the Ammo subcategory, you'll notice that it only adds one arrow to inventory. You can change the number of arrows by selecting the arrows in the inventory list and editing the Count field below the list (beside the Object drop down box). Ignore the Health % field as item degradation isn't used by Skyrim.
12. Add Spells and Perks
If you're creating a follower that uses spells, you're going to want to add some spells to her spell list.
NPCs in Skyrim can't use many of the spells that are available to the player. This is partly for the simple reason that the AI isn't smart enough to know when to use them, partly because some of the spells don't make sense for anyone but the player to use (eg. Clairvoyance), and partly because some spells which work on NPCs won't work on the player. (eg. Fear). Keep this in mind when adding spells to your follower.
As I mentioned in the discussion of classes, the Illusion school isn't used by NPCs at all, so don't bother adding any of these spells to your follower unless you plan on doing a lot of scripting. (I'm not even sure it's possible to get them to use them with a script.) NPCs also won't heal you or other NPCs, though I know that they can be scripted to do so. In general, you're going to restrict your spell selection to anything that has a 'LeftHand'/'RightHand' in the Editor ID.
You can also add perks to your follower. I'm less certain about which perks can be used by NPCs, but you can get an idea from the perks that have been added to the pre-made hirelings that come with the game. (Search the Actor list in the Object window with 'hireling' in the Filter.) One perk you may want to add to every follower is the LightFoot perk which prevents them from setting off traps while they're sneaking. (Remember: They sneak when you sneak.)
13. Import Your Character's Appearance
You're now going to import your character's appearance. Before you try this step, make sure you save your work as the editor has a tendency to crash for many people at this point owing to a bug with the current version of the Creation Kit which causes the Windows dialogs to fail to load properly for some people a large percentage of the time. When this happens, the Creation Kit will hang and you will have to close the editor and reload everything and try again. It may take you a few tries to get it to work, but try to be patient, you're almost done!
If you look at the Character Gen Parts tab you will see an Import button in the top right corner. When you click it, assuming the Creation Kit doesn't crash, it will open the Windows file browser in your Skyrim folder. Find your character's .npc file, which should be named after your NPC, select it, and click Open to import it into the Creation Kit. Your NPC now has the appearance you created in the character generation screen in Skyrim.
To view your character, select the Head check box in the bottom center of the NPC editor. You can rotate your character's face to get a better look at him or her by using the left mouse button. Your may notice that your character's head looks a little distorted. This is just a side-effect of the way that the Creation Kit renders the head in the preview window. The reason why we used Skyrim to create your character's appearance was not only because it is easier to use the tools in-game, but also because your character will look slightly different in Skyrim than in the editor, so using Skyrim is just more accurate.
Export the Follower's Face Settings
Once you've imported your follower, click OK to save your work then select them in the Object window and press Ctrl + F4 to export their face settings. Click Yes on the confirmation dialog that appears. If you forget this step, your character's face color will not match the body color in-game and you may be missing scars, war paint, and other face coloring. This is probably the most common problem that people encounter when creating custom NPCs.
Exporting your character's face settings will create the following files in your Data folder:
- MeshesActorcharacterfacegendatafacegeomYourMod.espxxxxxxxx.nif
- TexturesActorcharacterfacegendatafacetintYourMod.espxxxxxxxx.dds
- TexturesActorcharacterfacegendatafacetintYourMod.espxxxxxxxx.tga
The 'xxxxxxxx' is a unique, 8 digit identifier. The .nif file is your character's head mesh and the .dds file is your character's head texture. (The other file is your character's head texture in a different image format and is not used by the game.) If you release your character as a mod, be sure to include the .nif and .dds files along with it so that others don't encounter your bug, and be sure to keep the file structure intact so that the game can find them.
Tip: If you try to export your character's face and nothing happens, make sure that the Is CharGen Face Preset box is unchecked. It won't export if it is.
Render Window Shortcuts
Click Left Mouse Button : select
Hold Left Mouse Button + Drag Mouse : move a selected object
Hold Shift + Move Mouse : rotate around the selected object
Scroll Mouse Wheel : zoom
Hold Middle Mouse Button : pan
Z + Hold Left Mouse Button + Drag Mouse : move an object up and down along the Z axis
F : drop a selected object to the next lower collision surface (usually the ground or floor)
14. Add Your Follower to the World
The last thing you need to do is add your follower to Skyrim. As it stands, they only exist as a definition inside the editor; they have no existence inside the game world itself.
The first thing you need to do is decide where you want to find your follower. Because we haven't added any complex AI packages or done any scripting, it should be somewhere you don't mind traveling to if you decide to dismiss your follower and then re-recruit them later. I usually place my followers in taverns and inns and similar locations, but you can put them wherever you want.
Once you've decided where you want to put them, you need to find that location in the Cell View window. The World Space drop down box lists all of the 'worlds' in Skyrim. A world is essentially a standalone environment that is connected to other worlds via loading doors.
Interiors and Exteriors
There are two basic kinds of 'worlds': interiors and exteriors. All interiors are composed of a single cell separated from all other cells and all exteriors are composed of a collection of continuous cells. Both types of cell are connected to other cells via loading doors. The inside of the Bannered Mare is a good example of an interior cell. Skyrim itself is one massive world space that contains a number of smaller world spaces, like the city of Whiterun, which is also an exterior world space.
All of the interior cells are located under the first listing, Interiors, in the World Space drop down box. I'm going to put Dundaryn in the Drunken Huntsman, a good place for a worldly Bosmer with a taste for adventure. Most of the interiors in the Cell View window are organized by the name of the town or dungeon that they belong to. The Drunken Huntsman, for example, is listed as WhiterunDrunkenHuntsman.
If you want to place your character outside somewhere, you'll need to select the Tamriel world space from the World Space drop down box (Skyrim is part of Tamriel). This will load all of the cells that make up Skyrim's portion of Tamriel in the list on the bottom left. Cells in exteriors that contain points of interest, like dungeons or camps, are often named after those locations, but the vast majority of the cells are nameless wilderness cells organized by X and Y coordinates. It might take you a while to find the cell you're looking for, but you can make your job easier by opening a cell that seems close to where you want to be and then navigating through the world space in the Render window.
Navigating in the Render Window
Once you've located the correct cell, or a cell nearby in exterior world spaces, double-click it to load it in the Render window. Navigating in the Render window is a little tricky at first. The important thing to remember is not to select anything you don't have to because if you accidentally move it, it will create a 'dirty edit' which can cause conflicts with other mods.
The Render window will load in top view, probably centered over an object. To move around, use your mouse wheel to zoom back, then press and hold the middle mouse button to pan around until you find a good place to position your follower. You can use the mouse wheel to zoom in again until you're fairly close to where you want to drop them, then go to the Object window, find your follower, and drag them into the Render window.
Moving Your Follower Into Position
You can select your follower with the left mouse button and then rotate around them by holding down the Shift key and moving the mouse. (Don't hold down any buttons on the mouse when rotating.) Your follower should have a little red, green, and blue box around them indicating that they are selected.
You can drag your follower around by holding down the left mouse button and dragging (a small icon with four arrows will appear). Make sure your follower is not overlapping any other objects in the game, otherwise you could end up with weird collision issues.
Your follower should be on the floor or ground, but if you accidentally placed them on top of a chair or a rock or another object, drag them to an empty spot and press F to make them fall to the ground. If your character is stuck inside the floor or ground for some reason, hold down the Z key while dragging to drag them up out of it and then press F to drop them back on top of the ground. If your character is sticking down through the ground or floor, they may not appear in-game because they are currently falling through infinite space.
Note that there's a lot more to using the Render window that the few controls that I mention here. This should get your follower into place, which is all we need in this tutorial. If you need further instruction, just check out the Creation Kit wiki.
How to Turn One of Your Own Characters Into a Follower
The process of turning one of your own characters into a follower is identical to the process used for creating any other follower. The only difference is that you export your character's appearance from the console in-game, rather than the custom character you created earlier in the tutorial.
For example, instead of typing
SPF YourFollowersName
into the console, you would type
SPF YourCharactersName
You can then import your character's appearance in the NPC editor and set their level, traits, attributes, etc., just as you would for a normal follower.
15. Playtest
Now comes the fun part!
Save your work and exit the Creation Kit. Start Skyrim and confirm that your mod is checked in the load list. Go to the location where you placed your follower. If you've followed all of the steps in this tutorial correctly, you should find your follower sandboxing in his or her starting location. If you talk to them, they should offer you the 'I need your help..' dialogue option. If you set up your companion as a potential marriage partner, they should also have this dialogue as well, but remember that you need to have an amulet of Mara equipped to get the dialogue.
That's it! Take your companion on a quest and see how they do. If you decide you want to change something about them, you can always just load their plugin into the editor and tweak away.
If you're ready to take your follower to a whole new level and turn them into a full-fledged hireling that co-exists organically with the other hirelings in the game, read my How to Create a Hireling in Skyrim tutorial.
- I followed the instructions 100%, but when I got into the game, my follower looks NOTHING like he did when I created him. I made sure that I loaded all the mods I used when I made him into the CK. What did I do wrong?
- Im using a modded game and tried this with KS Hairdos, Brows and TheEyesOfBeauty. When im trying to import i get some errors and the eyes, brows and the hair is reset to default. I tried to correct this manually in the Creation Kit and completed the guide. Once i loaded my game she was there but with wrong hair, wrong eyes, wrong brow and for some reason a dark skin color instead of the light one. In the redering window she is displayed in the right way. And yes i loaded the additional esps in the beginning. Im still a noob with 'modding' and would appreciate all help :)
- I made a pretty neat character skin with the help of others mods but I don’t think the same modded skin is being exported Into the creation kit. I put her in the map and everything from her voice to her inventory was great she just didn’t look anything like the character I designed. Yes I did “import” the correct file into the creation kit but I don’t think it had the mods
- I followed the instructions perfectly, yet the NPC doesn't seem to strike up (interactive) dialogue with me, any help on this?
- Followed everything correctly, the NPC is in the world. But when I talk to them, it just repeatedly says “Need something?” Etc. No dialogue options come up. Can someone help me?
- i got lost at step 9 so to bad for me i guess
- This is a good starter tutorial but it misses some things that can make the follower look all wrong. Skyla's tutorial on YouTube is a lot more in depth with clearer concise instructions -- but again, I'd highly suggest trying it with this method first
- Thank you for a very comprehensive and well-written tutorial!Starting with no Skyrim modding experience I just turned one of my player characters into an NPC follower using this tutorial. Everything is working wonderfully on the first try, and in my experience, that hardly ever happens with anything. Well done!
- If the Relations tab thing does not work although you checked 'unique', make sure 'unique' is checked and click okay, then open the actor again.
- I just wanted to say thank you! I've been having the hardest time finding mods that add a decent variety argonian followers. Now I can make my own, I've just finished the first (very basic) one and its working perfectly.
- Everything was going well until I got to the relationship tab, I made sure that I had the Unique Flag checked but it still didn't work when I tried to create a new relationship. Could somebody explain this thing to me please?
- Is there a way to import something like this to console? Like if I turn it into a mod will it be available to download?
- this tutorial was great! took me a while to understand it however (trying to find the formlists e.t.c) but thanks to this i managed to bring prenzie into the lands of skyrim! now i just need to figure out how to set up new voice types so i can give him different dialouge..
- under forms search with the filter follower and you should see one to click on listing all follower voices. Only these voices work without making your own dialogue and or scripts
- it worked perfectly besides the fact that my follower does not have any typical dialogue options such as 'follow me' somebody should help us understand this step in follower creation. im going to look at faendal and see if his dialog can be copied.
- This guide was great except for the fact that the NPC does not show up in game. I exported the NPC, placed it in the render window, made sure it wasn't stuck in the floor, then saved. Double checked the esp file was enabled. Nothing. Tried this multiple times placing in multiple locations. No NPC ever shows up. I see other threads showing up on google search about custom NPCs not showing up. Is there some other missing detail out there to making an NPC show up?
- Everytime i try to import it crashes :/
- I'm trying to make the follower I made with this give me potions, but I'm stumped. Any advice?
- These guys just made a multiplayer platform for skyrim, check it out and help spread the word about these amazing dudes.. beware that from what i know they only got servers running is some countries make sure to check it outheres the link http://skyrimmultiplayer.tk/
- Great guide, but one thing. I followed it to a T, but the dialogue option that comes up for my follower is just 'You Know..' and when I click it, it also only gives me one option 'Never mind' and that's it. I can't get her to follow me or do anything else.
- Bummer. Yeah. They're pretty scarce on being very specific such as you. I wish there was a video going over your steps. But Alrighty then.
- Do you think you could make an video of this? Or is there one like this?
- SPF isn't works for me, can anyone give me an advice how to get it to work?
- It works fine, until I want the follower to actually /follow/ me. It says that he's already following me, but wouldn't leave the area I placed him in.
- This is a great tutorial, just created my first follower! However, there is one unanswered question - where do you add shouts to the follower? I assumed in the spell list so hopefully doing that won't crash Skyrim.. Anyway, thanks for all that wonderfully detailed information, helped a ton!
- Oh man, what a good guide, thank you! Since the comments are still active, I figured I'd ask; do I have to do anything specific to get an NPC/follower to sandbox both in and outside of a house after I place them? For example, if I place my NPC inside my house, and I want him to mess around there for a while and then go outside and wander around the yard, how do I do that?
- Hello! Thank you for this guide, I've found it very useful and have greatly enjoyed creating the most awesome followers I could imagine. I have a question, though: I'd like to move a follower, who I have already placed in the game and brought on several adventures, to a different location (I originally placed him in the Bannered Mare, and would like to move him into Breezehome). Can I simply load Breezehome into the render window and drag him there? Or will that create a duplicate of him? Do I need to delete him from the Bannered Mare somehow, or drag him from the Bannered Mare to Breezehome in the render window?Thank you!
- Never mind my last question. I verified the integrity of my game cache via Steam, redid the thingiemajiggy Edit the DialogueFollower Quest, and I didn't get the error this time.The problem is, I'm not sure now if I should clean the DLCs with TES5edit now like I did when I was first setting my game up to be modded. Any thought? I'll try cleaning the files and let you know if I discover anything regardless, so it's fine if you don't respond to my post. Thanks for your hard work in making this tutorial!
- I'm stuck on this step:'If you get an error about a script failing to update, it means that you don't have the game's source scripts (.psc files) located in the Data/Scripts/Source folder. You'll need to replace those scripts for the Creation Kit to update the quest properly. Quit the Creation Kit without saving, restore the source code files and re-edit the quest.'How, pray tell, do I 'replace those scripts?' Great tutorial. I got much farther using this tutorial than anything else I've looked at. I know you're busy, and I'm whining at you, but I really don't understand how I'm supposed to replace these missing scripts. Oh, and those scripts are actually there where they should be, CK doesn't want to recognize them apparently. I tried checking my cache, but it will probably only result in me needing to clean the DLCs again. Ugh. Hate doing that.
- for anyone that want a fatser way i recommend familiar faces it requires skyui jcontainers and maybe some other mods and how to use it is simple. just make the carachter using showracemenu in the console give it the stats you want it to have. open the mcm menu and click familiar faces and edit it to the voice you want it to have and some other stuff. when done close the menu and use the portal you should have recived. go to one of the books and save the carachter. load up your main save and open mcm and summon the carachter you created and you are done
- Horrible tutorial, there was no charectergen tab, never told us how to get into certain places like formlist, and you skipped around too much.
- i made an op follower called yulda she is in the bannered mare in whiterun but she is all glowy and has spriggian effects ca anyone help
- I hope you might be able to help with an extension of the grayface thing that you avoid with Ctrl+F4? I put my created follower on the skyrim steam workshop, only to discover that when he (and two others I made) lose all their color when downloaded by myself and others anywhere else. I tried telling CK to include the three files it created in the Archive, but I'm not sure I did any of that correctly (or if it's even what needs doing). I'm sure there's a relatively simple way to do this and I just don't get it. Google isn't doing any good, perhaps because I don't know how to search for this. I keep coming up with more tutorials like yours (and including yours) that don't say anything about uploading.Thanks!
- Hello! I have just begun experimenting with making custom follower NPCs, and I tried to make one for a friend but unfortunately the follower won't show up in-game. He has downloaded the hair/eye mods I used to make the NPC, and as far as I know the mods are all activated in his game, but the NPC just will not show up where she's supposed to be. Can anyone help me figure out why that is?
- @j-u-i-c-e I have tried 3 separate voices from the correct list.
- This simply isn't working for me. My created follower only responds to me with 'Hmm' and other generic greetings. His disposition base is set to 75, he is set to unique, and all factions and relationships are set exactly as the tutorial describes. Is there any other variable I'm missing here? I have recreated this follower 5 times, from scratch, just to check that I haven't been missing anything. Every time I get the exact same result.
- I created my follower with a lot of mods and when i imported the face i suddenly showed a totally different person.. Do i need to activate all the mods i used in game to create the char in creation Kit as well?
- Another note: If you want to save over your original mod, you need to set the mod that you are modifying as the ACTIVE plugin.If anyone has anymore questions, I can try to lend assistance however I can. ^^
- This should fix several problems.First of all, you guys need to make sure you're running the Creation kit in Administrator mode. Don't just right click and run it like that. Right click the application and go to the properties. Go to the last tab, which should be security? And click on the box in the tab that says 'Run this program as an Administrator' or something of the sorts. This will allow you to save your project and access it in the future. This is likely the problem for you guys that are having trouble accessing and saving your files.For those of you having trouble exporting the Face Gen Data, move your ENTIRE skyrim folder to the desktop and try it again. Windows doesn't like to let applications save files to the program files folder, so just move the entire folder there. Be sure to put it back when you're done!For those of you having trouble with the dialogue, only certain voices will allow you to make followers that will actually follow. Try a voice like the Female Even toned or something of the sorts.-KW
- Your guide is very helpful, i was able to understand and learn everything to base my future modding on.The only problem i have encountered was when you would ask the follower to follow you, there was the dialogue and voice, but they didn't actually follow me. It wa slike i never told them to.After many attempts, I took away the faction 'current follower rank -1' and it worked. I believe it might be because i have multiple followers lite and other mods, which could be conflicting with that command, because it would also change the behavior of the other followers i had with me, making them leave for no reason.
- I did everything the tutorial said and when i located my custom follower she has zero dialogue. Can someone please help me.
- my follower keep attacking each other and other people
- I can't save my file in the Creation Kit.. I close all dialogue boxes, click OK after editing, etc. And then click 'Save' as an .esm file in skyrim/data/ and it saves. I then check in that folder and the file isn't there, nor does it appear in Data Files. Not in the game either, I've tried it three times now..
- Thanks for the great tutorial, man! Now I'm off to the Creation Kit wiki to get deeper into modding!
- Hey juice, first of all, I just wanted to say thank you for the wonderful tutorial- made something that ~seemed~ impossible, plausible, and then achievable.I have my very own follower now.I don't like to ask much for trouble shooting in comments, but seeing as you're active here, I hope this is alright, me asking here~My follower is in the game, seemingly perfect enough, yet, I can't make him follow me- when I talk to him, the only dialouge I get from him are saying greetings and hellos for his voice. Disposition is set to 75, and I checked the relationships, and they all seem to check out, so I'm not sure what's happenening.I thought mods would be the issue, so I disabled all my follower mods, and no change- Lydia still works fine, however.I'm sorry if comments weren't the right place to do this, if there is somewhere else, like a forum, I was supposed to ask, I'd be glad to re-ask there, if you could tell me whereAgain, ~amazing~ tutorial man!
- In the early steps you said it crashes a lot, so to hit okay and save, then reopen the character. How exactly do you go about that? I can't figure it out (im a noob at this)
- Dude. Seriously, thank you for this idiot-proof guide. I was able to create a nice handful of personalized awesome adventurers, all thanks to you!
- Hi, successfully did the first step, but when I got to the second step 'SPF' part, the console said 'compiled script not saved!' could it be because I'm using SKSE instead of the original game load? Or has the command been changed? Please help! I would really love to create this follower!!!
- Okay never mind :] I just got confused looking at the pictures while reading the steps , but after I separated the two while working & reading I got it ! xD I 'm just started on Skyrim with the PC , I first bought it for the Xbox, So I guess it 's gonna be a while before I meet my follower =3=; should 've made it later , but oh well , again it 's a really great tutorial ! Hopefully it works for me when I see him Cx
- I am so confused . The first few steps I got but after that . It's hard to comprehend what do to , & where to go from the previous step to the next . It 's a pretty nice tutorial though .
- My follower worked great for a while, until I had to dismiss her, then she dissapeared so I respawned her with the Editor (I made sure there weren't any other copies) but I don't get the follower dialogue anymore. I just got Lydia, might that have anything to do with it?
- I'm having a problem after creating my follower and placing him in the game, he doesn't move after I've said I need him to follow me.He just stands still. If I run into him he will move back but still stand in that one place. Any solution for this? Might be a mod conflicting but it might be that I missed something.
- The only thing that did not work was the character's hair, and that is because it was not a vanilla Skyrim hair, it was an Apachii hairstyle. Ah well. Thanks for the great tutorial! Now the game will fit my roleplaying much more accurately. (:
- That was an awesome article - thanks!I want to get into modding, and this is where I'd like to start.A simple question: In my on-going game, I simply want to change a few stats and skills on the potential follower Erandur. (I'd like him to be a mage; his stats look more like an orc berserker .. ) If I follow your guide to edit Erandur himself, then save to an .esp file - will the new mod simply replace the vanilla version of Erandur?A more complex question: I play with SkyRe, and I'd also like to add some spells and perks from that mod. However, it would seem that it's tricky getting any kind of spells to work well for followers. At least on SkyRe spells that would seem to be direct carryovers to what follwoers already use (alteration, destruction, conjuration): Can I simply load the SkyRe module in question and get access to the spells I'd like?A super complex question: My dream would be for Erandur to be a healer. Do you have a link to a run down of the kind of scripts that could get him up to speed? I know there are several custom followers out there (like Cerwiden and Vilja) who do that ..
- I found this really useful and informative, it's been my first 'dabble' into modding and it's generally been successful. I have only one problem. Everything is working with the exception of the dialogue. I can't seem to open conversation with the follower which means he's just standing around, naked, in the silver blood in looking very badass. I don't know what's wrong :/
- Nevermind, i figured that out but i now have a new problem.When im at 'Export Followers Face Settings in Step 13. i click OK in the bottom left which sends me back to the followername.esp screen. I don't understand the rest from there. How do i find my character in the Object Window?P.S I don't even know if you still support on this thread but i hope to have a reply soon ;)Thanks in advance.
- Hi j-u-i-c-e!Im having this problem when i go to relationship and try to add my npc to the 'Parents NPC' his name doesn't show up. Have i done something wrong?
- Hi, I'm having the problem that the face (and hair) I create in-game look nothing like the face imported when I create the character? Any idea why?
- Great guide, didn't have any problems and everything works just perfectly but there's something that I can't figure out. :]How can you EDIT your working custom follower? If I reopen my follower file on creative kit and edit something, like add more spells or change his looks for example. After that I can't save the file properly because it's a 'master file' or the file is already in use.However saving it with other name works and I tried this, but when I do, the file is empty and my follower doesn't appear in the game at all.
- I'm having the hardest time. When I first imported him to the game, strictly following your guide, everything worked fine. I could talk to him, ask him to follow me, but he was not attacking anything. I went back into Creation Kit to find the problem (I still don't know what it is), and tweaked a few things. Now there isn't even any dialogue prompting him to follow me. When I go back in to edit it, he disappears from the place I originally set him, making sure I reset him inside the location before I close out of Creation Kit. At the same time, every time I open up Creation Kit, his relationship keeps deleting itself.
- Disregard my previous comment, anyway, I followed your guide, I ask him to come with me on an adventure, he says something then he doesn't do anything, and the sentence is able to be prompted again.
- I did everything you did, but on my Argonian that I have made, I changed the colours of what he looks like, but his appearance is the same as a default Argonian (dark green, no colours on face). Can you help me with that? Add me on Steam: http://steamcommunity.com/id/PetXeno/
- Hi,I've followed your tutorial and I've got some problems with the Npc I made. You seem like and expert on this subject, so I wonder if you have any solutions to the problems I have.I wanted to make an Npc I could use as a follower and that I could marry. But after making the Npc and putting her in the Four Shields Inn in Dragonbridge, I couldn't talk to her. No conversation came up, she just said things like: 'Mmh?' and ' Yes?'. And when I tried to edit the Npc, I couldn't save the changes I had done.I would be very grateful if you have any solutions to the two problems I've encountered.
- ok followed this guide and it worked wonderfully, until i tried to marry my new NPC everything went smooth in the temple of mara until after the wedding i talked to my new bride, and she was asking about living arrangments she said 'oh but we have to find a place big enough for your kids to' then she closed the dialog and walked away. Happened every time i talked to her after that?
- thanks again for the speedy response. through trial and error, i've almost completely finished this experiment. The newest version of the mod had a .bsa file in it. the missing files were in there. I extracted the files in bsa commander, and carefully placed them in the correct filepaths. then, i altered the hair textures with the dds converter, and photoshop. (the hair textures and head meshes were within the mod, so i didn't change anything from the main game, or any other mod.) the result? green hair, which was one of the things i was after. so, success!one tiny thing left, and it is minor. (i could learn to live with it, but would rather not)black eye sockets! can't figure out where that is coming from. tried altering the uppereyesocket and lowereyesocket shaders, and no result. black eye sockets. this is the final obstacle i have to overcome. i am currently contacting the authors, and searching online for a solution, but as yet no luck on either. if this is something simple-stupid, please tell me.if not, i just want to say i would have NEVER gotten this far without your tutorial. it was by far the biggest help of all the information sources i could find. for it's intent, it is perfect. i just needed to go beyond the scope of this tutorial a bit.If i can overcome this obstacle, i am considering sharing her on skyrim nexus, with the author's permission of course.thanks again for all your hard work, and assistance.
- thx for your speedy response. turns out, someone already made a follower based on this custom race. being as this is for now, only for my personal use, i decided to simply alter this author's character to my personal tastes. would have worked fine, but when i try to export the facegen data, the editor says it can not find the eye nifs, nor the head nif, and then it crashes. is this also beyond the scope of this tutorial? i have tried making the character esp active, and i have tried making the race esp active. crashes both ways.
- Thank you so much for taking the time to post this! I was able to follow it quite well, even though I have never really used the Creation kit before.
- Thank you!I shall look into that, the link you gave 410-ed, but it gave the right link under 'one of these pages may be useful'.Now that I have been busy with downloading mods and seeing what they can do I got quite interested in modding so your link will certainly help.
- Greetings,Thank you for this explanation, I love it and it seemed to have worked though I am not sure yet because of the following problem.I placed my created follower inside the Riverwood inn but I by accident moved a part of the building (and tried to set it back perfectly) in the creation kit while placing my follower in there and now as I want to enter the inn through the door the game shuts down.Can I fix this by just placing all mods in another folder (so I don't have to download them all again) and then remove skyrim and reinstall skyrim again? That should fix the building to it's original state right?Or must I do something else.
- update on last post. the brown cap effect does not happen until i import the settings from my saved NPC file. I tried everything. saved i don't know how many times. started over from scratch just as many times. tried different locations. tried not using any custom colors. (which would have actually defeated the purpose of my mod, but i tried it just to make sure that was not the problem.) i scoured the creation kit looking for some setting that would solve the problem. no matter what i do, if i import the NPC file, she has a brown cap on top of her head. her hair covers most of it, but it shows up bigtime on her forehead. it even covers her eyebrows. from reading your responses to other people, i am sure you know how frustrating it can be to learn this, even with a very detailed tutorial like yours (which i followed to the letter, step by step.) i used to assemble bikes, toys, and furniture for a living. i am used to carefully reading instructions, so i don't think i just missed something. also, i have been modding since warcraft 2. after that it was unreal tournament, then oblivion, and now skyrim. i want this to work so much. i don't mean to sound unappreciative. bless you for your efforts, even if you can't help me with my problem.thanks, kar2nz
- I've tried a bunch of tutorials like this one, but yours has me the closest to what i am looking for. I am creating a companion from the custom Half Dryad-Elf race, and it has not been easy. The one problem i have left is the hair. There is a brown area covering her forehead which doesn't go away no matter what hair style i use. Also, after exporting the face data, the hair color was not included. any ideas how to fix this? your tutorial is brilliant, i think i may be getting a bit more ambitious than i should for a first character mod, but any help with that brown forehead, and hopefully custom hair color would be appreciated.
- I figured out the issue (The 'I need your help' dialog not showing).First I tried changing the race of my custom NPC from the original Nord to Breton, but I left everything else the same. That didn't fix it.Then, after reading through some of the posts here, I tried changing the voice. I had FemaleNord selected. Even though that's in the approved list for marriagables, it didn't work. I changed the voice to FemaleYoungEager and I got the dialog.Since the same issue (no dialog) was solved by myself and at least one other person here, you may want to add to your tutorial that there may be an issue with FemaleNord (or at least if there is an issue, try changing the voice).Thanks a million for a VERY well-done tutorial, though!
- I, too am having trouble with the dialog not opening for my custom NPC. I have checked, double-checked, and triple-checked that all settings are as they should be in the CK. I also tried disabling any mods that may affect NPCs - All to no avail.What can I do? Is there a console command to force it?
- This tutorial really helped me. Before I found this tutorial I was working hours and hours to get my follower working and it never worked out. And now after reading this I'm able to create a new follower in barely 10 minutes. :DI just want to say thanks, because this really is the best follower-tutorial one can find. :)
- any idea why i can't create Relationship ? i followed all your steps and flagged for Unique. that panel for creating Relationships don't want to show :/
- @j-u-i-c-eAh, I see. Apparently the Is CharGen Face Preset box was checked! I thought that I had double checked to make sure it wasn't, hm.But now CK won't save the Relationship preset, uh.
- When I push Ctrl+F4 and try to export the face settings the confirmation dialog appears, but nothing more happens. There is no Namine.esp - folder in the facegeom and facetint folders. Any solutions?
- many thanks for this 'how to', clear & well documented, perfect if you are using or not CK alreadycongrats
- I'm exporting my follower's face settings with Ctrl + F4 after importing the character files, and my follower is working in-game fine, but her face color is many shades darker than the rest of her for some reason. Like I said, I'm exporting the face settings and it still won't cooperate. Any ideas?
So, you’re about to start an exciting new adventure in Tamriel. Maybe you’ve played Skyrim before. Maybe this is your first go-around. If you’re playing on console, a wealth of options are now available to you, all thanks to the power of mods.
Accessing mods is easy: there should be an option right on the main menu:
Once selected, you will be prompted to sign in to your Bethesda account. If you don’t have one, you can make on here. From there, you should be able to see the most popular mods, highly rated mods, and more:
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It’s literally just a matter of selecting your preferred mod, and downloading it. Easy. Do note that if you have mods active, your save file will disable achievements and trophies.
It’s also worth noting that, depending on what platform you are playing on, your options will greatly differ. Unfortunately, on PS4, mods are more limited—Bethesda says that PS4 mods will not be able to use “external assets,” which is a bummer. Some of the most famous, classic Skyrim mods, like the one that replaces Dragons with Thomas the Tank Engine, use all sorts of outside assets. Alas.
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You can see this limitation on display when you compare the mod offerings. PS4, as of this writing, only has 47 mods on day one. Xbox One, by contrast, has 122. Both will gain many more mods as the days go on, but if you have a choice between the two versions, I’d suggest going with Xbox One—no shade, but that platform has more options. Bethesda says that in terms of storage available, you get 5 GB of mods on Xbox One and 1 GB of mods on PS4 as well.
With all of that said, what should you download? While you can view mods through the in-game interface, you can also sort through them on the official Bethesda website. Online, if you are logged in, you can queue up mods to download on your console, which is handy.
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Here’s what you should get, ranging from serious mods to totally ridiculous tweaks. It’s not Skyrim unless it’s both hardcore yet absurd, after all.
Unofficial Skyrim Special Edition Patch, by Arthmoor
“A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Features: - Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed. - Created by the authors of the Unofficial Oblivion Patch series. - No unsafe changes (such as deletions of stock objects). - Designed to be compatible with as many other mods as possible.”
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Download for Xbox One here.
Call of Trainwiz, by TrainWiz
“People have often asked me “Trainwiz, if you are a wizard, and a train wizard, what train spells do you know?” So, to show those people, I created this mod. It adds a shout that, when used, will create an effect similar to Alduin’s meteor shower spell. Except instead of meteors, they’re trains. It will rain trains. You have read this correctly, and you have been warned. I take no responsibility for any damages sustained while it’s raining [censored] trains.”
Skyrim Spouses Enhanced Mod List
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Download for Xbox One here.
Just Walk: No Fast Travel by DylanJames
“Just Walk” is a mod that disables Fast Travel and Fast Travel Messages in all of the vanilla worldspaces.
Download for Xbox One here, and for PS4 here.
Cutting Room Floor, by Arthmoor
“A content restoration mod for Skyrim and the official DLCs. From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. Villages that were supposed to exist have been brought back. Quests that were partially implemented have been completed. Various items have been restored that were still in the data files. NPCs have been brought back to the game and given homes where appropriate. Plus plenty of other random bits of stuff that was mentioned in the game but didn’t exist yet.”
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Immersive Poisoned Apples, by Bombchu
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“Purification of Skyrim is my love letter to Oblivion’s Dark Brotherhood questline. After finding the recipe, you’ll be able to craft Poisoned Apples at any cooking station if you have the ingredients. You can then offer the them to denizens of Skyrim in conversation, depending on your relationship with the individual and your speechcraft skill. Also, depending whom you ask, you might see surprising responses ;) You’ll also be able to sneak them into the pockets of unsuspecting victims to be discovered and consumed soon after. Note that this method does not work when used on members of the Thieve’s Guild.”
Elemental Destruction Magic, by reaperix
“Elemental Destruction Magic Adds earth, water, and wind as new types of destruction magic. Besides dealing the same amount of health damage as their vanilla counterparts, each new type of destruction magic has a unique secondary effect as well. Water spells stop enemy Magicka and Stamina regeneration for several seconds, earth spells stop Health regeneration and have a chance to stagger targets, and wind spells have a chance to blow targets away. This mod contains 30 new spells, including 24 destruction spells, 6 conjuration spells, 3 weapon enchantments, and 3 armor enchantments, and 6 new perks. New spell casting enemies that use these new spells have also been added. This mod also includes the spell Ash Cloak, to replace the vanilla Whirlwind Cloak spell and adds a new Dragon Priest masks for each element.”
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Download for Xbox One here. A similar mod, Phenderix Magic Evolved, adds 350 new magic spells on PS4, and can be downloaded here.
Campfire: Complete Camping System, by Chesko
“Campfire is the most feature-rich camping gameplay mod for Skyrim, and the foundation of Frostfall. You are immediately granted two new Survival Skills, found in your Magic menu: Resourcefulness, and Instincts. Build a campfire from a small, fragile spark to a roaring blaze, and use it to cook with a cooking pot (or just grill right over the flames). Sit with your followers, keep warm, and let the larger campfires uplift and inspire you (granting a small XP bonus). Create tents at any tanning rack. Stalk your prey using Instincts to see the sounds of nearby moving creatures, and be able to smell the dead (and undead!) from a long distance. Create and buy camping equipment using items in the world around you. Build 4 different kinds of tents, create tanning racks, a portable enchanting kit, and more. Use found deadwood to build hatchets, arrows, and other useful creations. You can create over a dozen useful items on-the-spot no matter where you are in Skyrim.”
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Skyrim Spouses Enhanced Mod Download
Frostfall: Hypothermia Camping Survival, by Chesko
“REQUIRES CAMPFIRE: COMPLETE CAMPING SYSTEM. 3.3 RELEASED. EXPECT UPDATES THROUGHOUT THE NIGHT! ENJOY! You are now prepared to face a colder, harsher Skyrim. The three main components of Frostfall are hypothermia, cold water survival, and camping. Frostfall adds a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun. Frostfall tracks your location, weather, time of day, worn clothing, and more, to determine your current condition in a seamless way that feels easy to jump into and start playing. It is highly customizable, whether you’re looking for a lightweight immersion enhancement or a deeper challenge.”
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Mar 4, 2017 - Mount & Blade: Warband General Discussions Topic Details. The Warlock VDS45. Reports - troop trees - top shows trees. The following are the troop trees of the various factions. Troop trees show the progression of units for a given faction or group. From prisoners and Merceneries and Sword sisters, which can be hired in taverns. From the lowly Looter to the more rewarding Sea Raiders and Mountain Bandits. Mount and blade upgrade tree.
Beast Skeletons, by Prometheus
“The Elder scrolls world feature several races, but , don’t you find strange that in all dungeons and caves you only find human skeletons and skulls? This mod solves this little immersion problem by adding new skeletons for all races in a lore and non intrusive way . After all Skyrim is still a human dominated land so those beast skeletons will be rare, but yet , now will exhist in world.”
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Funny Followers, by Trainwiz
By now you’ve probably realized that there just aren’t any followers out there that really tickle your fancy! You’re disappointed, and expected followers that were a bit more.. well, funny.
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The Forgotten City, by The Modern Storyteller
The Forgotten City is an award-winning, critically acclaimed expansion mod offering a unique 6 - 8 hour experience: a murder mystery investigation set in an ancient underground city. You’ll need to solve it using your wits, and the ability to travel through time. It has a dark, non-linear story in which you’ll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. It features multiple endings, an original orchestral score, and professionally voiced dialogue.
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Rain and Snow FX, by Chesko
Rain and Snow FX allows your character to show frost and wetness (complete with dripping particle effects) when in the rain and in snowstorms. Your skin will also be wet during and just after swimming. When the weather clears or you walk into an interior, the effect will quickly go away. When in the snow, your skin and armor will ice over in a noticeable way. When in the rain, the effect is more subtle, but your skin will be shiny and dripping.
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Ars Metallica by Arthmoor
A simple mod to expand on the crafting system in Skyrim. The crafting system is one of Skyrim’s better features, but for thieves and archers, there’s not much use for the system. Light armor is dead easy to come by in already finished forms, but arrows can sometimes be scarce in the types you may want. Lockpicks have been known to be somewhat scarce too, yet are relatively basic to construct.
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Alternate Start - Live Another Life, by Arthmoor
Misery and despair have haunted you all your life. Just when you thought it couldn’t get any worse, you’ve been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It’s been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you’re running out of food. At least you have that leak in the wall for water. It seems as though you’ve been forgotten, soon to rot away and die.
The eight have forsaken you! Or.. have they? Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!
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Relationship Dialogue Overhaul by Cloudedtruth
Adds over 5,000 lines of completely voiced dialogue for NPCs for more than 50 voice types, focusing mainly on friends, followers, spouses, and rivals. All dialogue is voiced using the original voices from the game, achieved through re-adding existing dialogue in new and suitable places, as well as editing together multiple lines to form brand new dialogue.
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Rich Merchants of Skryim, by Micah Ghost
This is a simple mod that increases the extremely low vinilla merchant gold level to 10,000 gold for every merchant in game.
Immersive Indigestion, by AlpineYJ
This mod adds some indigestion to most of the NPCs in Skyrim. In other words, they now burp and expel flatulence. This is especially so when they are eating, exerting large amounts of effort (swinging a weapon), or when they discuss parts of the civil war with you. Yes, some of the sounds I created myself using my own indigestion. I won’t tell you which ones. :)
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VioLens - A Killmove Mod by The-Reko
VioLens - A Killmove Mod SE gives you in-game control over both Ranged and Melee Killmoves.
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Ring Of Increased Carry Weight by Micah Ghost
A simple mod that adds a one ring that gives the wearer 1000 points of extra carry weight per ring, and another that adds 1000000 carry weight. It’s your choice.
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Katnip for Khajiits
This mod adds dried catnip to Skyrim, purchasable from the Khajiit caravans. If you are a Khajiit, the effects will be like that of a drug - similar to how catnip affects cats in the real world. First, you’ll get a hit from the initial intake - the world will seem as though it’s in overdrive for a few seconds (using the Slow effect). Once this has worn off, you’ll see through a drugged haze (using the Sleeping Tree Sap effect), but your power in illusion will increase, as your perception of other realities is boosted. You will also find that your hunting instincts are sharpened (one-handed skill fortified by 10%).
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P.S. Make sure to read the full description for these mods - in order for them to work, you will sometimes need additional files / other standalone mods.
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If you’ve got a recommendation to share, make sure to leave a comment!